After the recent optimization that went in despite in stage 4 I wonder why I never got any feedback for this one.

https://gcc.gnu.org/ml/libstdc++/2019-05/msg00166.html

I forgot to note that this is the simplest reply to an old Paolo's request to recycle std::deque's "nodes". And this one is abi compatible !

François

On 5/20/19 7:39 AM, François Dumont wrote:
Hi

  std::deque is supposed to be like a double-queue that you can attack from front and back. But currrently its implementation makes it behave differently when starting from a fresh deque. If push_back then all goes well, it is copy/move to the current internal 'node'. If push_front then a new 'node' is created and on next pop_back the initial node will be deallocated without having ever be used.

  This patch changes this behavior. As long as deque is empty we can play with its state to make it push_back- or push_front-ready. It will also benefit to the usage of deque in the std::stack.

  More generally it could really improve scenario in which deque is used as queue of elements exchanged between different threads. As you need to make sure that consumers are faster than producers then your deque should remain empty most of the time and so this proposed patch should avoid nodes to be allocated/deallocated all the time.

    * include/bits/deque.tcc (deque<>::_M_push_back_aux):
    Rotate on current node if deque is empty.
    (deue<>::_M_push_front_aux): Likewise.

Tested under Linux x86_64, ok to commit ?

François


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