On 11/22/21 17:30, Siddhesh Poyarekar wrote:
So I've got patch 10/10, which handles dynamic (and consequently negative) offsets.  It basically computes a "whole size", which then gives the extent to which a negative offset is valid, making the estimates a bit more precise.  I didn't do it for static object sizes because I didn't have time then, but I could add a patch 11/10 if the idea sounds OK to you.

... or alternatively, I could bring the whole size idea into this tree conversion patch so that it handles all kinds of offsets. That might even eliminate patch 10/10. What would you prefer?

Siddhesh

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