On Mon, 3 Jan 2022, Segher Boessenkool wrote:

> Hi!
> 
> On Mon, Jan 03, 2022 at 12:00:10PM +0100, Jakub Jelinek wrote:
> > On Thu, Dec 30, 2021 at 04:08:25AM -0600, Segher Boessenkool wrote:
> > > > The following simple patch makes sure we call can_get_prologue even 
> > > > after
> > > > the last former iteration when vec is already empty and only break from
> > > > the loop afterwards (and only if the updating of pro done because of
> > > > !can_get_prologue didn't push anything into vec again).
> > 
> > During the development of the above patch I've noticed that in many cases
> > we call can_get_prologue often on the same pro again and again and again,
> > we can have many basic blocks pushed into vec and if most of those don't
> > require pro updates, i.e.
> >       basic_block bb = vec.pop ();
> >       if (!can_dup_for_shrink_wrapping (bb, pro, max_grow_size))
> >         while (!dominated_by_p (CDI_DOMINATORS, bb, pro))
> > isn't true, then pro is can_get_prologue checked for each bb in the vec.
> > 
> > The following simple patch just remembers which bb we've verified already
> > and verifies again only when pro changes.  Most of the patch is just
> > reindentation.
> 
> I'd like it better if the code structure was changed so you do not need
> this workaround.  That will probably result in much clearer code.
> 
> But it does look correct :-)
> 
> This should make things O(n) again here.  Thanks for fixing this!

Btw, you can take that as approval.

Richard.

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