* Jakub Jelinek:

> On Mon, Sep 19, 2022 at 11:25:13AM +0200, Florian Weimer wrote:
>> * Jakub Jelinek:
>> 
>> > The disadvantage of the patch is that touching reg[x].loc and how[x]
>> > now means 2 cachelines rather than one as before, and I admit beyond
>> > bootstrap/regtest I haven't benchmarked it in any way.  Florian, could
>> > you retry whatever you measured to get at the 40% of time spent on the
>> > stack clearing to see how the numbers change?
>> 
>> A benchmark that unwinds through 100 frames containing a std::string
>> variable goes from (0b5b8ac5cb7fe92dd17ae8bd7de84640daa59e84):
>> 
>> min:     24418 ns
>> 25%:     24740 ns
>> 50%:     24790 ns
>> 75%:     24840 ns
>> 95%:     24937 ns
>> 99%:     26174 ns
>> max:     42530 ns
>> avg:   24826.1 ns
>> 
>> to (0b5b8ac5cb7fe92dd17ae8bd7de84640daa59e84 with this patch):
>> 
>> min:     22307 ns
>> 25%:     22640 ns
>> 50%:     22713 ns
>> 75%:     22787 ns
>> 95%:     22948 ns
>> 99%:     24839 ns
>> max:     52658 ns
>> avg:   22863.4 ns
>> 
>> So 227 ns per frame instead of 248 ns per frame, or ~9% less.
>
> Thanks for doing that.

So it turns out my test program had 100 frames, but not with
std::string.  With std::string objects, the numbers are:

Before:

min:     71236 ns
25%:     71637 ns
50%:     71724 ns
75%:     71857 ns
95%:     73148 ns
99%:     74023 ns
max:    120735 ns
avg:   71973.1 ns

After:

min:     69547 ns
25%:     69961 ns
50%:     70034 ns
75%:     70112 ns
95%:     71273 ns
99%:     71511 ns
max:     82691 ns
avg:   70121.3 ns

So slightly less improvement per frame, but it's still there.

>> Moving cfa_how after how in struct frame_state_reg_info as an 8-bit
>> bitfield should avoid zeroing another 8 bytes.  This shaves off another
>> 3 ns per frame in my testing (on a Core i9-10900T, so with ERMS).
>
> Good idea.  Won't help always, on some targets how could have size divisible
> by pointer alignment, but when it is at the end it always increases the
> size by alignment of pointer, while after how array it only does so if
> how is multiple of pointer alignment.

Okay, I'll send a separate patch once yours is in, along with some other
simple changes.

Thanks,
Florian

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