Hi,

Sorry about the delay in my answer! The patch looks good to me :) Will you push it as part of your patchset?

Kindly,

Arthur

On 6/3/24 05:00, Kewen Lin wrote:
Joseph pointed out "floating types should have their mode,
not a poorly defined precision value" in the discussion[1],
as he and Richi suggested, the existing macros
{FLOAT,{,LONG_}DOUBLE}_TYPE_SIZE will be replaced with a
hook mode_for_floating_type.  To be prepared for that, this
patch is to replace use of {FLOAT,{,LONG_}DOUBLE}_TYPE_SIZE
in rust with TYPE_PRECISION of {float,{,long_}double}_type_node.

[1] https://gcc.gnu.org/pipermail/gcc-patches/2024-May/651209.html

gcc/rust/ChangeLog:

        * rust-gcc.cc (float_type): Use TYPE_PRECISION of
        {float,double,long_double}_type_node to replace
        {FLOAT,DOUBLE,LONG_DOUBLE}_TYPE_SIZE.
---
  gcc/rust/rust-gcc.cc | 6 +++---
  1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/gcc/rust/rust-gcc.cc b/gcc/rust/rust-gcc.cc
index f17e19a2dfc..38169c08985 100644
--- a/gcc/rust/rust-gcc.cc
+++ b/gcc/rust/rust-gcc.cc
@@ -411,11 +411,11 @@ tree
  float_type (int bits)
  {
    tree type;
-  if (bits == FLOAT_TYPE_SIZE)
+  if (bits == TYPE_PRECISION (float_type_node))
      type = float_type_node;
-  else if (bits == DOUBLE_TYPE_SIZE)
+  else if (bits == TYPE_PRECISION (double_type_node))
      type = double_type_node;
-  else if (bits == LONG_DOUBLE_TYPE_SIZE)
+  else if (bits == TYPE_PRECISION (long_double_type_node))
      type = long_double_type_node;
    else
      {

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