On 06/19/2012 10:12 AM, Sterling Augustine wrote:
+         /* If we're putting types in their own .debug_types sections,
+            the .debug_pubtypes table will still point to the compile
+            unit (not the type unit), so we want to use the offset of
+            the skeleton DIE (if there is one).  */
+         if (pub->die->comdat_type_p && names == pubtype_table)
+           {
+             comdat_type_node_ref type_node = pub->die->die_id.die_type_node;
+
+             if (type_node != NULL && type_node->skeleton_die != NULL)
+               die_offset = type_node->skeleton_die->die_offset;
+           }

I think we had agreed that if there is no skeleton, we should use an offset of 0.

Jason

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