> > Currently my type graph is very partial - I have no nodes for types without
> > virtual methods at all.
> 
> Those are not probably interesting anyways.
Forgot to mention, I think in longer term we can use it to maintain more of C++
type based aliasing rules.  Currently we unify canonical types only based on
memory layout, since that is safe.

If we marked types that follows ODR rule by C++ FE, then we can do odr_type
based matching for canonical type unless there is non-ODR type of same layout
originating from other language - then we probably need to make it to alias
with everything...

Because canonical type construction is incremental, I am not really sure
how to decide if there is ODR-non-ODR conflict.  But I did not really look
in detail anyway.

Honza

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