El dom, 26-11-2006 a las 20:34 +0000, Peter Clifton escribió:
> On Sun, 2006-11-26 at 19:31 +0100, Carlos Nieves Ónega wrote:
> > El jue, 23-11-2006 a las 13:35 +0000, Peter Clifton escribió:
> > > Hi,
> > > 
> > > In the few hours I have spare, I've been tinkering with removing cached
> > > screen coordinates again, this time against the glist-dev branch.
> > [snip]
> > 
> > Maybe it's worth to make a branch for this... hope a branch of a branch
> > could be created... what do you think?
> 
> I think it could be useful... I'm not sure how it works in CVS, but I
> expect it is possible.
> 
> It would be based off glist-dev I guess, however as the changes are
> quite major in many places, I expect merging it up-to date might require
> manual intervention at times. How smart is CVS when merging?
> 
> Let me think though a few use-cases of the branch....
[snip]
> How about pushing specific changes back into the parent branch, or head?
> Is it possible to take a particular set of changes from the branch, put
> it into head, (or the parent branch), then re-root those files to the
> updated parent? Does CVS care that the changes to the parent are now
> "already applied" in the parent.. how does it affect revision numbering
> for commits where those changes were made in the branch its self?

I have no experience with merging branches, so I'll let someone else
answer this.

> I've been using glist-dev for a while now, and it seems stable. I've
> also been using the -noscreen version (which prints a few warnings I
> added), and otherwise doesn't seem too bad.
> 
> Is there any time-table or coding roadmap for merging glist-dev back
> with HEAD?

Ales said the merge will be done when more people tested the branch.
Ales, what about this?

> A few known issues with my -noscreen: there may be a slight
> miss-alignment in snapping to the grid, as that doesn't take place in an
> obvious way, and often happens as an unintended byproduct of converting
> coordinates. I intend to migrate grid-snapping to occur only in world
> coords, when specifically required.

> Since I didn't like the hard-coded +4 pixel "extra" bounds allowed in
> screen coords, it is slightly harder to grab objects in my -noscreen
> version. I expect this can nicely be customised with a scheme parameter
> to define how close you have to get to an object to select it. (If not a
> scheme parameter, at the least, a #define).

sounds good.

Regards,

Carlos



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