Not completely satisfied with either my GL branch's translucent rendering of layers, nor thindraw poly, I decided to make a hybrid..
http://www2.eng.cam.ac.uk/~pcjc2/geda/trans_poly.png The code to do this isn't yet in the GL branch (since it was a hideous HID abstraction breaking hack at the moment... I wanted it quickly whilst finishing off a board design). Performance isn't great (you pay for both rendering the polygons, _and_ their outlines (thin-draw poly is _slower_ than non-thin draw on the GL branch). In spite of this though, I found working with this much ore productive, as it allows me to much easier differentiate between routing resources (e.g. polygon covered board area) I can plough through. Somehow thin-draw poly looses context for me, and I find it difficult to do routing work whilst in that mode.. the hybrid seemed more usable. -- Peter Clifton Electrical Engineering Division, Engineering Department, University of Cambridge, 9, JJ Thomson Avenue, Cambridge CB3 0FA Tel: +44 (0)7729 980173 - (No signal in the lab!) _______________________________________________ geda-dev mailing list geda-...@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-dev _______________________________________________ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user