Peter Clifton wrote: >> It has come to my attention that my PCB+GL branches (starting from >> "polygon_speedup" onwards, contain a flaw which can in some >> circumstances result in subtly corrupted polygons - which can in turn >> ruin a finished board's connectivity.
Thanks for the warning! Luckily, I haven't been bitten by this bug, yet. > Looks like this is due to poly_ContourInContour sometimes mistakenly > returning TRUE for touching contours. You mean two polygons touching, but not solidly overlapping? > For those looking to _use_ my branches, I'd recommend the above > workaround rather than re-fetching my branches with the attached patch > applied. Wouldn't it suffice to switch to the stable version of pcb for gerber output? > The patch causes a huge slow-down due to its more obsessive > testing. How about activating the obsessive tests only on export, or on explicit demand by the user? Say, with a button "recalculate polygons". ---<(kaimartin)>--- -- Kai-Martin Knaak Öffentlicher PGP-Schlüssel: http://pgp.mit.edu:11371/pks/lookup?op=get&search=0x6C0B9F53 _______________________________________________ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user