Looks like a fundamental design issue. We use the X layer to draw lines, which includes pads, but with the tiny offsets in the x,y points, we end up passing two points to the X layer that have the same coordinates, so it draws a zero-angle line. If you zoom in far enough, eventually rotates the pad on the screen.
To get this right, we'd have to somehow calculate when X is going to do the wrong thing based on our scaling, and draw those "lines" as polygons instead, so that we can do the math with more precision. _______________________________________________ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user