> Or, could we base everything off of lines, attach a 'curvature' > property to create arcs, and build polygons from that.
Arcs can be simulated with many short lines, so the only primitive we need are lines. Of course, if "line" is a two-point polygon, then the only primitive we need is polygons. A point is just a line that starts and ends at the same coordinates. _______________________________________________ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user