> Or, could we base everything off of lines, attach a 'curvature'
> property to create arcs, and build polygons from that.

Arcs can be simulated with many short lines, so the only primitive we
need are lines.  Of course, if "line" is a two-point polygon, then the
only primitive we need is polygons.

A point is just a line that starts and ends at the same coordinates.


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