I'm having trouble building the latest PCB from git on the Mac (10.6.8), here is the output from the build:
checking If the compiler accepts -rdynamic... yes checking ./src/hid/batch/hid.conf checking ./src/hid/bom/hid.conf checking ./src/hid/gcode/hid.conf checking ./src/hid/gerber/hid.conf checking ./src/hid/gtk/hid.conf checking ./src/hid/lesstif/hid.conf checking ./src/hid/lpr/hid.conf checking ./src/hid/nelma/hid.conf checking ./src/hid/png/hid.conf checking ./src/hid/ps/hid.conf checking for which gui to use... gtk checking whether to enable toporouter... yes checking whether to enable toporouter output... no checking for pkg-config... /opt/local/bin/pkg-config checking pkg-config is at least version 0.9.0... yes checking for whether to use DBUS... yes checking for DBUS... yes checking for dbus_watch_get_unix_fd... yes checking for whether to use GL drawing... yes checking GL/gl.h usability... no checking GL/gl.h presence... no checking for GL/gl.h... no configure: error: You don't seem to have the GL library headers installed. It seems that it things that there are GL librarys, but they are built in on the Mac. I found this with Google: Porting to/from OS X OpenGL == cross-platform, right? Almost. Porting an existing OpenGL application to or from OS X is largely a matter of headers (I think...). For some unknown reason, OS X puts the headers in a different location in the include path than Windows and Linux (and probably a bunch of other *n?x OSes). Here's the skinny: Header Description Mac OS X The Rest of the World GL - OpenGL Base #include <OpenGL/gl.h> #include <GL/gl.h> GLU - OpenGL Utility #include <OpenGL/glu.h> #include <GL/glu.h> GLUT - OpenGL Utility Toolkit #include <GLUT/glut.h> #include <GL/glut.h> The question is how do I get the configure to find these includes when they have different names? TIA Ed _______________________________________________ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user