I've done a linear motion blur filter, and a simple random noise filter too. I'll send a test for the motion blur if someone can tell me where to. The noise filter I haven't done a test for, because by it's nature the results vary from run to run.
Next up is the radial and zoom blurs.
From 8da480d4af73ff2f9cdf08687b2e751ef3b67e4d Mon Sep 17 00:00:00 2001 From: Andy Gill <andygg...@gmail.com> Date: Sat, 29 Jan 2011 18:58:47 +0000 Subject: [PATCH 1/2] added linear motion blur filter --- operations/common/motion-blur.c | 174 +++++++++++++++++++++++++++++++++++++++ 1 files changed, 174 insertions(+), 0 deletions(-) create mode 100644 operations/common/motion-blur.c diff --git a/operations/common/motion-blur.c b/operations/common/motion-blur.c new file mode 100644 index 0000000..baab51b --- /dev/null +++ b/operations/common/motion-blur.c @@ -0,0 +1,174 @@ +/* This file is an image processing operation for GEGL + * + * GEGL is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 3 of the License, or (at your option) any later version. + * + * GEGL is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with GEGL; if not, see <http://www.gnu.org/licenses/>. + * + * Copyright 2006 Øyvind Kolås <pip...@gimp.org> + */ + +#include "config.h" +#include <glib/gi18n-lib.h> +#include <math.h> + +#ifdef GEGL_CHANT_PROPERTIES + + +gegl_chant_double (length, _("Length"), 0.0, 200.0, 10.0, + _("Length of blur in pixels")) +gegl_chant_double (angle, _("Angle"), -360, 360, 0, + _("Angle of blur in degrees")) + +#else + +#define GEGL_CHANT_TYPE_AREA_FILTER +#define GEGL_CHANT_C_FILE "motion-blur.c" + +#include "gegl-chant.h" + +static void +prepare (GeglOperation *operation) +{ + GeglOperationAreaFilter* op_area = GEGL_OPERATION_AREA_FILTER (operation); + GeglChantO* o = GEGL_CHANT_PROPERTIES (operation); + + gdouble theta = o->angle * M_PI / 180.0; + gdouble offset_x = fabs(o->length * cos(theta)); + gdouble offset_y = fabs(o->length * sin(theta)); + + op_area->left = + op_area->right = (gint)ceil(0.5 * offset_x); + op_area->top = + op_area->bottom = (gint)ceil(0.5 * offset_y); + + gegl_operation_set_format (operation, "output", babl_format ("RaGaBaA float")); +} + +static inline gfloat* +get_pixel_color(gfloat* in_buf, + const GeglRectangle* rect, + gint x, + gint y) +{ + gint ix = x - rect->x; + gint iy = y - rect->y; + ix = CLAMP(ix, 0, rect->width-1); + iy = CLAMP(iy, 0, rect->height-1); + + return &in_buf[(iy*rect->width + ix) * 4]; +} + +static gboolean +process (GeglOperation *operation, + GeglBuffer *input, + GeglBuffer *output, + const GeglRectangle *roi) +{ + GeglRectangle src_rect; + GeglChantO *o = GEGL_CHANT_PROPERTIES (operation); + GeglOperationAreaFilter *op_area; + gfloat* in_buf; + gfloat* out_buf; + gfloat* out_pixel; + gint x,y; + + gdouble theta = o->angle * M_PI / 180.0; + gdouble offset_x = o->length * cos(theta); + gdouble offset_y = o->length * sin(theta); + gint num_steps = (gint)ceil(o->length) + 1; + gfloat inv_num_steps = 1.0f / num_steps; + + op_area = GEGL_OPERATION_AREA_FILTER (operation); + + src_rect = *roi; + src_rect.x -= op_area->left; + src_rect.y -= op_area->top; + src_rect.width += op_area->left + op_area->right; + src_rect.height += op_area->top + op_area->bottom; + + in_buf = g_new (gfloat, src_rect.width * src_rect.height * 4); + out_buf = g_new0 (gfloat, roi->width * roi->height * 4); + out_pixel = out_buf; + + gegl_buffer_get (input, 1.0, &src_rect, babl_format ("RaGaBaA float"), in_buf, GEGL_AUTO_ROWSTRIDE); + + for (y=0; y<roi->height; ++y) + { + for (x=0; x<roi->width; ++x) + { + gint step; + gint c; + gint px = x+roi->x; + gint py = y+roi->y; + gfloat sum[4] = {0,0,0,0}; + for (step=0; step<num_steps; ++step) + { + gdouble t = num_steps == 1 ? 0.0 : step / (gdouble)(num_steps-1) - 0.5; + + /* get the interpolated pixel position for this step */ + gdouble xx = px + t*offset_x; + gdouble yy = py + t*offset_y; + gint ix = (gint)floor(xx); + gint iy = (gint)floor(yy); + gdouble dx = xx - floor(xx); + gdouble dy = yy - floor(yy); + + /* do bilinear interpolation to get a nice smooth result */ + gfloat *pix0, *pix1, *pix2, *pix3; + gfloat mixy0[4]; + gfloat mixy1[4]; + + pix0 = get_pixel_color(in_buf, &src_rect, ix, iy); + pix1 = get_pixel_color(in_buf, &src_rect, ix+1, iy); + pix2 = get_pixel_color(in_buf, &src_rect, ix, iy+1); + pix3 = get_pixel_color(in_buf, &src_rect, ix+1, iy+1); + for (c=0; c<4; ++c) + { + mixy0[c] = dy*(pix2[c] - pix0[c]) + pix0[c]; + mixy1[c] = dy*(pix3[c] - pix1[c]) + pix1[c]; + sum[c] += dx*(mixy1[c] - mixy0[c]) + mixy0[c]; + } + } + + for (c=0; c<4; ++c) + *out_pixel++ = sum[c] * inv_num_steps; + } + } + + gegl_buffer_set (output, roi, babl_format ("RaGaBaA float"), out_buf, GEGL_AUTO_ROWSTRIDE); + + g_free (in_buf); + g_free (out_buf); + + + return TRUE; +} + + +static void +gegl_chant_class_init (GeglChantClass *klass) +{ + GeglOperationClass *operation_class; + GeglOperationFilterClass *filter_class; + + operation_class = GEGL_OPERATION_CLASS (klass); + filter_class = GEGL_OPERATION_FILTER_CLASS (klass); + + filter_class->process = process; + operation_class->prepare = prepare; + + operation_class->name = "gegl:motion-blur"; + operation_class->categories = "blur"; + operation_class->description = _("Linear motion blur"); +} + +#endif -- 1.7.0.4
From 874e34026ef9d6ef73807034ea4df6d19fe3bbcf Mon Sep 17 00:00:00 2001 From: Andy Gill <andygg...@gmail.com> Date: Sat, 29 Jan 2011 19:00:11 +0000 Subject: [PATCH 2/2] added random noise filter --- operations/common/add-noise.c | 106 +++++++++++++++++++++++++++++++++++++++++ 1 files changed, 106 insertions(+), 0 deletions(-) create mode 100644 operations/common/add-noise.c diff --git a/operations/common/add-noise.c b/operations/common/add-noise.c new file mode 100644 index 0000000..dcd44a2 --- /dev/null +++ b/operations/common/add-noise.c @@ -0,0 +1,106 @@ +/* This file is an image processing operation for GEGL + * + * GEGL is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 3 of the License, or (at your option) any later version. + * + * GEGL is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with GEGL; if not, see <http://www.gnu.org/licenses/>. + * + * Copyright 2006 Øyvind Kolås <pip...@gimp.org> + */ + +#include "config.h" +#include <glib/gi18n-lib.h> + +#ifdef GEGL_CHANT_PROPERTIES + +gegl_chant_double (amount, _("Amount"), 0.0, 1.0, 0.2, + _("Amount of noise to add.")) +gegl_chant_double (saturation, _("Saturation"), 0.0, 1.0, 0.0, + _("Color saturation of the noise")) +#else + +#define GEGL_CHANT_TYPE_POINT_FILTER +#define GEGL_CHANT_C_FILE "add-noise.c" + +#include "gegl-chant.h" + +static void +prepare (GeglOperation *operation) +{ + gegl_operation_set_format (operation, "input", babl_format ("RGBA float")); + gegl_operation_set_format (operation, "output", babl_format ("RGBA float")); +} + +static gboolean +process (GeglOperation *operation, + void *in_buf, + void *out_buf, + glong n_pixels, + const GeglRectangle *roi) +{ + GeglChantO *o = GEGL_CHANT_PROPERTIES (operation); + gfloat *in_pixel = in_buf; + gfloat *out_pixel = out_buf; + + GRand* noise_gr = g_rand_new(); + + gdouble amount = o->amount; + gdouble saturation = o->saturation; + + while (n_pixels--) + { + gdouble noise[3]; + gdouble monochrome; + gint c; + for (c=0; c<3; ++c) + noise[c] = g_rand_double_range(noise_gr, -1.0, 1.0); + + monochrome = noise[0]; + for (c=0; c<3; ++c) + noise[c] = saturation*(noise[c]-monochrome) + monochrome; + + /* should these be clamped 0-1? */ + for (c=0; c<3; ++c) + { + out_pixel[c] = in_pixel[c] + amount*noise[c]; + out_pixel[c] = MAX(0.0, out_pixel[c]); + } + + out_pixel[3] = in_pixel[3]; + + in_pixel += 4; + out_pixel += 4; + } + + g_rand_free(noise_gr); + + return TRUE; +} + + +static void +gegl_chant_class_init (GeglChantClass *klass) +{ + GeglOperationClass *operation_class; + GeglOperationPointFilterClass *point_filter_class; + + operation_class = GEGL_OPERATION_CLASS (klass); + point_filter_class = GEGL_OPERATION_POINT_FILTER_CLASS (klass); + + point_filter_class->process = process; + operation_class->prepare = prepare; + + operation_class->name = "gegl:add-noise"; + operation_class->categories = "noise"; + operation_class->description = _("Add Random noise"); +} + +#endif -- 1.7.0.4
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