marius schebella wrote:

loading either one first does not make a difference :(. I am not sure how I could provide you with additional information. what do you need to know? to me it looks strange that I only see stripes. with the old version of gem I saw the image projected from above when I used texture 0 and mapped onto the model (not the ground) when using texture 1 (but of course not putting the things at the right place.)
but now all three textures look very similar like they was only 1 dimension.
marius.

you were right.
a fix should be in svn by now.
until then, use a [pix_flip] right before [pix_texture] to get the image orientation right, which will magically make UV-texturing work for you :-)

fgmasdr
IOhannes

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