Bugs item #3000166, was opened at 2010-05-11 20:48
Message generated for change (Comment added) made by sf-robot
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https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3000166&group_id=64325

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Category: None
Group: None
>Status: Closed
Resolution: Accepted
Priority: 5
Private: No
Submitted By: marius schebella (mariusschebella)
Assigned to: Nobody/Anonymous (nobody)
Summary: lighting with cone and cylinder

Initial Comment:
hi, even if this is very unlikely, but is it possible that when turning on 
lighting with cone and cylinder the lighting vector is pointing to the wrong 
direction? at least it looks as if the light source is coming from the opposite 
side (compared to other geos like cube or sphere). I am using GEM: ver: 0.92.3, 
compiled: Mar 15 2010 on mac OSX

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>Comment By: SourceForge Robot (sf-robot)
Date: 2010-07-08 02:20

Message:
This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).

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Comment By: marius schebella (mariusschebella)
Date: 2010-06-23 05:25

Message:
thanks, I don't think it will break too much, if anything at all. (since
nobody noticed till now...)

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Comment By: IOhannes m zmlnig (zmoelnig)
Date: 2010-06-21 10:59

Message:
anyhow, i committed the fix to trunk

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Comment By: IOhannes m zmlnig (zmoelnig)
Date: 2010-06-15 09:57

Message:
this fix is quite simple: change the orientation value in cyliner.cpp:62 to
"true"

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Comment By: IOhannes m zmlnig (zmoelnig)
Date: 2010-06-15 09:47

Message:
i think you are right.
the question is: should we just change it to be correct (e.g. will it
break anything)?

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=507079&aid=3000166&group_id=64325

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