hello,

for AA in a FB, i also have good result rendering 4 time the same pimitive with 
alpha and displaced by 1/2 pixel in each direction.

Cyrille

Le 28/01/2011 01:11, Jack a écrit :
Thanx Chris and Cyrille, i will take a look on these two possibilities.
I have found this link :
http://people.csail.mit.edu/ericchan/articles/prefilter/
I will try later if i can understood.
++

Jack



Le jeudi 27 janvier 2011 à 17:59 +0100, cyrille henry a écrit :
hello,

you can also try to render into a frambuffer with size 2n+1.
rendering this texture should performe a simple AA.

c

Le 27/01/2011 14:03, chris clepper a écrit :
Jack

You could try a shader that does edge detection and above a certain threshold 
apply a simple blur.  That should give some sort of AA.  A more complex version 
could adjust the blur based on how strong the edge is.

Chris

On Tue, Jan 25, 2011 at 6:34 PM, Jack<[email protected]<mailto:[email protected]>>  
wrote:

     I know, this is not a specific GEM problem.
     I would like to get the render (started with only geos) from the
     [gemframebuffer] anti-aliased. And I was wondering if someone has worked
     on a shader to get this effect and if this person would like to share
     his shader or to help in development ?
     Thanx.
     ++

     Jack




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