wow, cool.
I have no time to test for now, but this look promising.
thanks
c


Le 05/01/2012 19:35, IOhannes m zmoelnig a écrit :
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i just pushed a changeset to sourceforge, that adds some possibilities
to 3d model loading to Gem.

first, model-loading is now factored out into plugins as well. the old
.obj loader code has been ported into a new "gem_modelOBJ" plugin.

then i tried to create another asset importer plugin based on assimp.
the plugin is (not surprisingly) called "gem_modelASSIMP".

assimp [1] should allow us to read a large number of 3d model formats
(including dfx, 3ds, md5, blender, collada,...)


what works:
- - loading of models
- - UV-textures

what needs to be done:
- - check for other texcoord generations.
- - allow feedback on which textures should be loaded
- - probably do the texture loading within the model-importer (on
user-request)
- - implement animations
- - improve performance

cudos to hans for bringing assimp to my attention.

check and have fun (and report back any problems...)

fg,asdr
IOhannes


[1] http://assimp.sourceforge.net
there are also debian packages, and ubuntu (starting with precise(!))
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