Le 17/04/2012 17:18, Cyrille Henry a écrit : > hello, > > here is what i'm using to draw text. > if the text did not change from frame to frame, then test objects > should work to. > > it's a bit crappy, but utilisation should not gives problems. > > cheers > Cyrille > > > Le 17/04/2012 17:08, Jack a écrit : >> Le 17/04/2012 16:50, Cyrille Henry a écrit : >>> hello, >>> the is no pix_multitexture help file. >>> excuse me if i'm to naive, but is pix_multiimage the object your >>> looking for? >>> >>> cheers >>> Cyrille >>> >>> >>> Le 17/04/2012 16:42, Jack a écrit : >>>> I compile Gem today but when i try to create [pix_multitexture] : >>>> pix_multitexture >>>> ... couldn't create >>>> >>>> Any clue to solve this problem ? >>>> Thanx. >>>> ++ >>>> >>>> Jack >>>> >>>> >>>> >>>> _______________________________________________ >>>> GEM-dev mailing list >>>> GEM-dev@iem.at >>>> http://lists.puredata.info/listinfo/gem-dev >>>> >> Hello Cyrille, >> >> No, it is not [pix_multiimage]. >> In fact, i am looking for an object/abstraction to use a single texture >> where i can change the texture coordinate to show a part of this texture >> (which is a font set). >> Because I have a lot of text to show in the gemwin. >> Maybe you have something that i can use (or a method to achieve this) ? >> ++ >> >> Jack >> >> >> >> _______________________________________________ >> GEM-dev mailing list >> GEM-dev@iem.at >> http://lists.puredata.info/listinfo/gem-dev >> Thanx a lot, i give it a try now ! ++
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