Le 27/08/2013 20:36, Jack a écrit : > Le 27/08/2013 19:26, Jack a écrit : >> Hello, >> >> [pix_multitexture] seems to work only with normilized texture. Am I right ? >> It would be nice to have a [pix_multitexture] working with rectangle >> texture (if possible). >> ++ >> >> Jack >> >> >> >> _______________________________________________ >> GEM-dev mailing list >> [email protected] >> http://lists.puredata.info/listinfo/gem-dev > Forgot to add : > I'm on Ubuntu 13.04 > Pd Pd 0.45.0test 2 > GEM: ver: 0.93.git 374f713 > ++ > > Jack > > > > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev Here an example where [pix_texture] and [pix_multitexture 1] have different behaviors. I expect the same behavior when I load an image when texture is normalized or rectangle, maybe am I wrong ? If I am wrong, someone can explain why the behavior is different ? Thanx. ++
Jack
//
#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect MyTex;
void main (void)
{
vec4 color = texture2DRect(MyTex, gl_TexCoord[0].st);
gl_FragColor = color;
}
multitexture_texture.pd
Description: application/puredata
//
uniform sampler2D MyTex;
void main (void)
{
vec4 color = texture2D(MyTex, gl_TexCoord[0].st);
gl_FragColor = color;
}
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