Hello, I would like to know if it is possible to use uniform array with Pd/Gem and GLSL ?
For example :
In Pd :
[posX 0.5 0.3 0.6 0.7 0.9(
|
[glsl_program]
In fragment shader :
uniform float posX[5]
void main (void)
{
gl_FragColor = vec4(posX[0], posX[2], posX[4], 1.0);
}
++
Jack
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