Yes Dan, THANK YOU!
Sofy Yuditskaya s~ <http://yuditskaya.com> On Thu, Feb 27, 2014 at 7:16 PM, Dan Wilcox <[email protected]> wrote: > Hah. This is *very* early to try using it. You're gonna have to give me > time ... > > > On Thu, Feb 27, 2014 at 7:02 PM, me.grimm <[email protected]> wrote: > >> hey dan >> >> >> >>videos were being loaded but I couldn't see if anything was happening >> >> yeah i compiled your code with the same outcome just so you are aware. >> >> its pretty awesome your doing this BTW... much needed! >> >> m >> >> >> >> On Thu, Feb 27, 2014 at 11:49 AM, Dan Wilcox <[email protected]>wrote: >> >>> Ah ok. That makes sense. I might add that info to the read me (unless I >>> missed it). >>> >>> From the post messages, videos were being loaded but I couldn't see if >>> anything was happening. Will try that later tonight. >>> >>> add "./abstractions" to your path. [gemwin] is moving to an >>>> abstraction-implementation with the various window-api specific >>>> objects as backends; they should create a complete rendering context >>>> just fine, but won't do any setting up in openGL-land (which is all >>>> done by the abstraction). >>>> >>>> fgmasdr >>>> IOhannes >>>> >>> >>> -- >>> Dan Wilcox >>> danomatika.com >>> robotcowboy.com >>> >>> _______________________________________________ >>> GEM-dev mailing list >>> [email protected] >>> http://lists.puredata.info/listinfo/gem-dev >>> >>> >> >> >> -- >> ____________________ >> m.e.grimm | m.f.a | ed.m. >> [email protected] >> _________________________________ >> > > > > -- > Dan Wilcox > danomatika.com > robotcowboy.com > > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev > >
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