On Mon, 22 Jun 2015, Brad Beckmann wrote:



On June 19, 2015, 5:07 p.m., Steve Reinhardt wrote:
yYes, we use the wire buffer in our protocols and oppose its removal. (What's the opposite of the "Ship It" button?) Brad is on vacation today so I'll comment on his behalf :).

Nilay **please** when commenting on a patch, use Reviewboard rather than directly replying to an email. It is very hard to keep track of your comments over email.

And I find it hard to keep track of things using the reviewboard. I generally look at emails that I have received and not what has been updated on the reviewboard.


On 6/19 Nilay said "Steve, can you spell out the difference between the WireBuffer 
and the MessageBuffer classes?"

The wire buffer is not a virtual channel buffer, rather it mimics an actual wired communication between to controllers. As Jason points oout, it allows us to closely tie controllers together and take advantage of ordering properties not provided by MessageBuffers.


You write what you think the WireBuffer is doing. Have you read the code? How do you make sense of a data structure that has queue-like semantics for inserts and heap-like for deletes and recycles? What wire behaves in this fashion? Or for that matter what wire has buffering associated with it?

--
Nilay
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