Thanks. I also found this new behavior is a feature/bug. I will convert
those bmp in j addons to 24-bit bmp so that they can be used under iOS and
Mac Monterey.

not open bmp - Apple Community


https://discussions.apple.com/thread/254214837



On Tue, 11 Oct 2022 at 4:07 AM Ian Clark <[email protected]> wrote:

> > can you try some 4-bit and 8-bit bmp images from other sources, and
> verify whether they can be displayed on upgraded iOS/Mac?
>
> Do you mean other J sources, or non-J?
>
>
> jqt904 distribution contains the following bitmaps:
>
>
> /Applications/j904/addons/graphics/fvj4/nearp4m.bmp
>
> /Applications/j904/addons/labs/labs/examples/data/isitbar8.bmp
>
> /Applications/j904/addons/labs/labs/examples/data/j.bmp
>
> /Applications/j904/addons/labs/labs/examples/data/jbox.bmp
>
> /Applications/j904/addons/labs/labs/examples/data/jbw.bmp
>
> /Applications/j904/addons/labs/labs/examples/data/stdtbar.bmp
>
> /Applications/j904/addons/labs/labs/examples/data/toolbar.bmp
>
> /Applications/j904/addons/labs/labs/examples/data/toucan.bmp
>
> /Applications/j904/addons/demos/wd/j.bmp
>
> /Applications/j904/addons/graphics/bmp/jbox.bmp
>
> /Applications/j904/addons/graphics/bmp/toucan.bmp
>
>
> All the above are treated as corrupt by the latest Monterey and iOS.
>
>
> How do I tell if the bitmap is "corrupt"? Just by observing whether the
> Finder icon is the thumbnail of the image, or a generic icon. If generic,
> Preview cannot open it (…for all the examples I've tried)
>
>
> I've made a folder of all the bitmaps on my Mac. As a general rule, if it's
> a J bitmap (written by J or shipped with J) Monterey+iOS treat it as
> corrupt. If it's not a J bitmap, Monterey+iOS display its icon as a
> thumbnail.
>
>
> I do have a small number of "corrupt" bitmaps which are non-J -- they are
> all 1bit, 4bits, 8bits per pixel.
>
> I have not found any bitmaps: 1bit, 4bits, 8bits per pixel which are NOT
> corrupt - but I would need to check a lot of bitmaps to be sure of that.
>
> I have not found any difference in behavior between Monterey and
> iOS/iPadOS.
>
>
>
>
>
> On Mon, 10 Oct 2022 at 02:29, bill lam <[email protected]> wrote:
>
> > Ian,  can you try some 4-bit and 8-bit bmp images from other sources, and
> > verify whether they can be displayed on upgraded iOS/Mac?
> > I want to make sure if there are any bugs in bmp addon on pixel bmp.
> >
> > On Mon, Oct 10, 2022 at 7:42 AM Ian Clark <[email protected]> wrote:
> >
> > > Thanks Bill.
> > >
> > > I've been able to use your updated graphics/bmp to alter j scripts
> *only*
> > > in
> > > j901-for-iOS as it currently resides on App Store, and fix viewmat.
> > > Altering the jscripts is something the iPad owner can do, without the
> > need
> > > to update the app itself.
> > >
> > > Existing j901-for-iOS users who have upgraded to the latest iOS and
> > iPadOS
> > > will find the upgrade breaks viewmat.
> > > Workaround:
> > >
> > > 1) Use pacman to update addon: graphics/bmp in a Mac running j904
> > >
> > > 2) copy the folder: ~addons/graphics/bmp/ to your iCloud Drive (to make
> > it
> > > visible on your iPad)
> > >
> > > 3) On your iPad, launch j901 if it's not already launched. Go the Home
> > view
> > > if it is not already showing: ⌘T
> > >
> > > 4) Use the Files App to copy folder: bmp/ into: j901/j/addons/graphics/
> > > […replace]
> > >
> > > 5) In j901 Home view, enter
> > >    load 'graphics/bmp'
> > >
> > > 6) Edit or redefine existing viewmat_z_ to replace the line:
> > >    mat writebmp f
> > > with:
> > >    mat writebmp f ; 24
> > >
> > > An update to the App Store app is ready-to-go as soon as I've finished
> > > testing it. Viewmat will work, and the above workaround won't be
> > necessary.
> > >
> > >
> > > On Sun, 9 Oct 2022 at 04:59, bill lam <[email protected]> wrote:
> > >
> > > > I have made a minor fix to bmp addon to fix DIB header size info.
> > Please
> > > > get the update from Pacman.
> > > > Nevertheless mac still can not recognize the bmp file of your 2x2
> > sample
> > > .
> > > > The reason may be bmp addon trying to optimize the bmp file size
> using
> > > > pixel table whenever possible by default.
> > > > by forcing 24-bit non-pixel output, it produces a bmp that can be
> > display
> > > > on mac
> > > > data writebmp 24;~ jpath 'some.bmp'
> > > >
> > > > My conclusion is that mac dropped support 4-bit bmp format, but you
> can
> > > > workaround it by forcing bmp addon to use 24-bit bmp.
> > > >
> > > >
> > > >
> > > > On Tue, Oct 4, 2022 at 9:24 AM Ian Clark <[email protected]>
> > wrote:
> > > >
> > > > > I don't know. I asked Apple on 22 Sep 2022 but they still haven't
> > > > replied.
> > > > >
> > > > > Here's the code I've used to generate a BMP which *does* work on
> > latest
> > > > > iPadOS and macOS.
> > > > > This is what I call: Apple-compliant. Strictly speaking it is
> > > > > Wikipedia-compliant.
> > > > >
> > > > > NB.48 - generate sample bitmap / Apple TSI, Thu 22 Sep 2022
> > > > >
> > > > > NB. https://en.wikipedia.org/wiki/BMP_file_format#Example_1
> > > > >
> > > > > 0 :0
> > > > >
> > > > > Fri 23 Sep 2022 03:15:45
> > > > >
> > > > > -
> > > > >
> > > > > Produces very small bitmap. BUT Apple compliant.
> > > > >
> > > > > As it stands, 2835 px/m is 2.835 px/mm
> > > > >
> > > > > But increasing the print resolution (*16) no apparent difference.
> > > > >
> > > > > (But px/inch has gone down to 72)
> > > > >
> > > > > If substituted for j/slate/vmat1.bmp, 2x2 colors shown, but fuzzy
> > > edges.
> > > > >
> > > > > )
> > > > >
> > > > > cocurrent 'base'
> > > > >
> > > > >
> > > > > hextable=: x4f 0 : 0
> > > > >
> > > > > 42 4D "BM" ID field (42h, 4Dh)
> > > > >
> > > > > 46 00 00 00 70 bytes (54+16) Size of the BMP file (54 bytes header
> +
> > 16
> > > > > bytes data)
> > > > >
> > > > > 00 00 Unused Application specific
> > > > >
> > > > > 00 00 Unused Application specific
> > > > >
> > > > > 36 00 00 00 54 bytes (14+40) Offset where the pixel array (bitmap
> > data)
> > > > can
> > > > > be found
> > > > >
> > > > > DIB Header
> > > > >
> > > > > 28 00 00 00 40 bytes Number of bytes in the DIB header (from this
> > > point)
> > > > >
> > > > > 02 00 00 00 2 pixels (left to right order) Width of the bitmap in
> > > pixels
> > > > >
> > > > > 02 00 00 00 2 pixels (bottom to top order) Height of the bitmap in
> > > > pixels.
> > > > > Positive for bottom to top pixel order.
> > > > >
> > > > > 01 00 1 plane Number of color planes being used
> > > > >
> > > > > 18 00 24 bits Number of bits per pixel
> > > > >
> > > > > 00 00 00 00 0 BI_RGB, no pixel array compression used
> > > > >
> > > > > 10 00 00 00 16 bytes Size of the raw bitmap data (including
> padding)
> > > > >
> > > > > 13 0B 00 00 2835 pixels/metre horizontal Print resolution of the
> > image,
> > > > 72
> > > > > DPI × 39.3701 inches per metre yields 2834.6472
> > > > >
> > > > > 13 0B 00 00 2835 pixels/metre vertical
> > > > >
> > > > > 00 00 00 00 0 colors Number of colors in the palette
> > > > >
> > > > > 00 00 00 00 0 important colors 0 means all colors are important
> > > > >
> > > > > Start of pixel array (bitmap data)
> > > > >
> > > > > 00 00 FF 0 0 255 Red, Pixel (0,1)
> > > > >
> > > > > FF FF FF 255 255 255 White, Pixel (1,1)
> > > > >
> > > > > 00 00 0 0 Padding for 4 byte alignment (could be a value other than
> > > zero)
> > > > >
> > > > > FF 00 00 255 0 0 Blue, Pixel (0,0)
> > > > >
> > > > > 00 FF 00 0 255 0 Green, Pixel (1,0)
> > > > >
> > > > > 00 00 0 0 Padding for 4 byte alignment (could be a value other than
> > > zero)
> > > > >
> > > > > )
> > > > >
> > > > >
> > > > > NB. reduce px/inch --> 1/16 [0B13]--> [00B1]
> > > > >
> > > > > NB. hextable=: x4f 0 : 0
> > > > >
> > > > > NB. 42 4D "BM" ID field (42h, 4Dh)
> > > > >
> > > > > NB. 46 00 00 00 70 bytes (54+16) Size of the BMP file (54 bytes
> > header
> > > +
> > > > 16
> > > > > bytes data)
> > > > >
> > > > > NB. 00 00 Unused Application specific
> > > > >
> > > > > NB. 00 00 Unused Application specific
> > > > >
> > > > > NB. 36 00 00 00 54 bytes (14+40) Offset where the pixel array
> (bitmap
> > > > data)
> > > > > can be found
> > > > >
> > > > > NB. DIB Header
> > > > >
> > > > > NB. 28 00 00 00 40 bytes Number of bytes in the DIB header (from
> this
> > > > > point)
> > > > >
> > > > > NB. 02 00 00 00 2 pixels (left to right order) Width of the bitmap
> in
> > > > > pixels
> > > > >
> > > > > NB. 02 00 00 00 2 pixels (bottom to top order) Height of the bitmap
> > in
> > > > > pixels. Positive for bottom to top pixel order.
> > > > >
> > > > > NB. 01 00 1 plane Number of color planes being used
> > > > >
> > > > > NB. 18 00 24 bits Number of bits per pixel
> > > > >
> > > > > NB. 00 00 00 00 0 BI_RGB, no pixel array compression used
> > > > >
> > > > > NB. 10 00 00 00 16 bytes Size of the raw bitmap data (including
> > > padding)
> > > > >
> > > > > NB. 01 00 00 00 ?? pixels/metre horizontal Print resolution of the
> > > image,
> > > > > 72 DPI × 39.3701 inches per metre yields 2834.6472
> > > > >
> > > > > NB. 01 00 00 00 ?? pixels/metre vertical
> > > > >
> > > > > NB. 00 00 00 00 0 colors Number of colors in the palette
> > > > >
> > > > > NB. 00 00 00 00 0 important colors 0 means all colors are important
> > > > >
> > > > > NB. Start of pixel array (bitmap data)
> > > > >
> > > > > NB. 00 00 FF 0 0 255 Red, Pixel (0,1)
> > > > >
> > > > > NB. FF FF FF 255 255 255 White, Pixel (1,1)
> > > > >
> > > > > NB. 00 00 0 0 Padding for 4 byte alignment (could be a value other
> > than
> > > > > zero)
> > > > >
> > > > > NB. FF 00 00 255 0 0 Blue, Pixel (0,0)
> > > > >
> > > > > NB. 00 FF 00 0 255 0 Green, Pixel (1,0)
> > > > >
> > > > > NB. 00 00 0 0 Padding for 4 byte alignment (could be a value other
> > than
> > > > > zero)
> > > > >
> > > > > NB. )
> > > > >
> > > > >
> > > > > smoutput $ hextable
> > > > >
> > > > >
> > > > > process=: 3 : 0
> > > > >
> > > > > z=. ''
> > > > >
> > > > > for_line. y do.
> > > > >
> > > > > z=.z , SP, TAB taketo line
> > > > >
> > > > > end.
> > > > >
> > > > > ;dec each b4o deb z
> > > > >
> > > > > )
> > > > >
> > > > > smoutput process hextable
> > > > >
> > > > >
> > > > > contents=: a.{~ process hextable
> > > > >
> > > > >
> > > > > smoutput 'bytes written:' ; contents fwrite jpath '~/example1b.bmp'
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > On Tue, 4 Oct 2022 at 02:09, bill lam <[email protected]> wrote:
> > > > >
> > > > > > What's the spec of apple compliant bmp format?
> > > > > >
> > > > > > On Tue, Oct 4, 2022, 9:00 AM Ian Clark <[email protected]>
> > > wrote:
> > > > > >
> > > > > > > Following recent security updates to macOS and iPadOS, they now
> > > > refuse
> > > > > to
> > > > > > > display bitmaps generated by addon graphics/bmp, or any bitmaps
> > > > shipped
> > > > > > > with j904. For example:
> > > > > /Applications/j904/addons/graphics/bmp/toucan.bmp
> > > > > > >
> > > > > > > However, if I copy this BMP file to my iCloud Drive, I can
> > display
> > > it
> > > > > > okay
> > > > > > > on a pre-Monterey macOS. This applies to all BMPs in the latest
> > > > addons
> > > > > > > folder (I count 11 such files).
> > > > > > >
> > > > > > > Other image formats: .jpg, .png are not affected (not fully
> > > tested).
> > > > > > >
> > > > > > > BUT macOS and iPadOS do still display bitmaps. I've verified
> this
> > > by
> > > > > > > generating one of the sample BMP files published in
> > > > > > > https://en.wikipedia.org/wiki/BMP_file_format
> > > > > > > I'm happy to post my code, but it's only noise at this stage.
> The
> > > > point
> > > > > > is:
> > > > > > > Apple has not withdrawn support for BMP, but tightened its
> checks
> > > for
> > > > > > > compliance with the spec.
> > > > > > >
> > > > > > > This has broken viewmat in j901-for-iOS.
> > > > > > >
> > > > > > > It would be good to fix addon: graphics/bmp to generate
> > > > Apple-compliant
> > > > > > > BMPs, and replace the bad BMPs in all addons shipped with j904.
> > > That
> > > > > > would
> > > > > > > allow users to fix viewmat in j901-for-iOS without having to
> wait
> > > for
> > > > > the
> > > > > > > bug release. But I cannot find the bug in graphics/bmp.
> > > > > > >
> > > > > > > In an earlier thread, I promised to take the matter up with
> > Apple.
> > > I
> > > > > did,
> > > > > > > but their reply is overdue.
> > > > > > >
> > > > > > > I am aware that viewmat in jqt now uses PNG not BMP. I confirm
> > that
> > > > the
> > > > > > > latest version of graphics/viewmat generates correct PNGs which
> > > > display
> > > > > > > okay on iPadOS, using the Files app. But j901-for-iOS needs
> Swift
> > > > > > > code-changes and a full re-install from App Store before it can
> > > > > correctly
> > > > > > > handle the resulting ~temp/viewmat.png which will replace
> > > > > ~temp/vmat.bmp
> > > > > > .
> > > > > > > Simple in principle but messy in practice. I haven't worked out
> > how
> > > > > best
> > > > > > to
> > > > > > > do it.
> > > > > > >
> > > > > > > Ian Clark
> > > > > > >
> > > >
> ----------------------------------------------------------------------
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> > > > > > >
> > > > > >
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