Hey Harold
Those pull requests came after mine, see carbon#139 [1].  Nice catch in
698, in ours we took a different approach and loaded a custom finder within
the database plugin [2] itself. Looking forward to comparing notes and
helping where I can

-Jake

[1]: https://github.com/graphite-project/carbon/pull/139
[2]:
https://github.com/jfarrell/graphite-web/commit/af90af4d67a2b32d450d4559e06ae2b2fddcc4f1




On Tue, Oct 7, 2014 at 10:20 AM, Harald Kraemer <
hkrae...@goodgamestudios.com> wrote:

> Hi,
>
> am I looking at the right pull requests with graphite-project/carbon#210
> and #216?
>
> Quite interesting. Sadly, I don't think I could provide exactly that
> python API with our existing storage input frontend.
>
> Just look out for the issues we fixed in
> https://github.com/graphite-project/graphite-web/pull/698 :)
>
> - Harald
>
> 2014-10-07 14:35 GMT+02:00 Jake Farrell <jfarr...@apache.org>:
>
>> Hi Harald
>> I have been working on a similar project which enables carbon to have a
>> plugable backend storage system that leverages Apache Cassandra for
>> storage. I opened pull requests in both carbon and graphite for the
>> plugable backend portion and the Cassandra backend is still in the works.
>> Your projects topic is something that I am very familiar with and all the
>> mentioned related technologies. I would be happy to help as either a
>> champion or a mentor for this project
>>
>> -Jake
>>
>>
>>
>> On Tue, Oct 7, 2014 at 4:59 AM, Harald Kraemer <
>> hkrae...@goodgamestudios.com
>> > wrote:
>>
>> > Hi,
>> >
>> > we have been allowed to open-source one of our company internal
>> projects -
>> > currently called Bifroest.  Bifroest is a storage backend for
>> graphite-web,
>> > based on Apache Cassandra. I'm quite happy about this, and now I'm in
>> the
>> > process of finding the best options and means to do so. This mail isn't
>> an
>> > entire proposal yet, but I will try to stick at least to the major
>> points
>> > in a proposal.
>> >
>> > What does Bifroest do, and where does it come from.
>> >
>> > At GoodgameStudios, we used Munin for most of our monitoring, using a
>> lot
>> > of custom plugins for our servers and pushing 500 - 700 hosts around.
>> > That's ambitious with munin and by now, the munin-master is not able to
>> > take the stress anymore.
>> > As such, we started to evaluate graphite, since graphite is the state of
>> > the art larger scale monitoring solution. To start evaluating graphite,
>> we
>> > deployed graphite with a carbon backend on a virtual machine. Our senior
>> > monitoring admin (which we didn't have back then) probably just had to
>> > giggle a bit and doesn't know why - things didn't perform that well on a
>> > virtual machine. It could handle the important data, but the system
>> didn't
>> > seem to scale that well.
>> > An admin would have tossed hardware at this, SSD-Raids and all that,
>> > naturally. But we are  software engineers, not admins, thus we tossed
>> > software at it (until we required hardware) :)
>> >
>> > Our intention was to have a graphite with data stored in a distributed
>> > database. A distributed database would scale both in storage space and
>> in
>> > load the system can deal with. And it's all  behind a well-defined
>> > interface. That seemed like a nifty feature for a scalable monitoring
>> > system.
>> > Hence, we tried Cyanide, since Cyanide was just that. Tossed a lot of
>> data
>> > into Apache Cassandra, click on the metric tree and... well. Nothing
>> > happened, since Cyanide figured that a "select *" across several 100k
>> rows
>> > is a grand idea. After that, we looked at InfluxDB,  but at the time we
>> > started developing this, InfluxDB didn't support data aggregation and
>> > seemed to be in a very, very early stage of development.
>> >
>> > Thus, the first thought of bifroest was born: Why don't we take the good
>> > parts of Cyanide, a solid distributed database, such as Apache
>> Cassandra,
>> > and the good parts of carbon and toss them in a big stew?
>> >
>> > That's what we did, and that's what we are currently deploying as our
>> > productive monitoring system, graphite on bifroest as a frontend for
>> apache
>> > cassandra.
>> >
>> > Fun features of this system include:
>> >  - Existing graphite and most carbon apis:
>> >  -- Full support of the graphite rest API, since we are just a backend.
>> >  -- Support for the Plaintext Protocol of Carbon
>> >  -- Planned: An AMQP interface to handle globally distributed networks
>> >  - Neat things, which graphite could do as well:
>> >  -- A fast key cache
>> >  -- A fast value-cache, which is fed by the data collection to hit the
>> > database as little as possible
>> >  - New things, Graphite+carbon+whisper cannot do:
>> >  -- On the fly adjustable retention levels. You don't have the space to
>> > keep 6 weeks of 1m data? Just reduce it. Or increase it. Our system can
>> do
>> > that on the fly.
>> >  -- Currently in progress: On the fly addition of new retention levels.
>> > Have an emergency and need data in greater resolution? Just add a
>> retention
>> > level with 1 datapoint / 5s, keep the full data history and tell your
>> data
>> > collection to collect more data and delete it later on again wiithout
>> > losing data.
>> >  -- High fault tolerance. We are relying on cassandra for persistent
>> > storage, and a properly deployed cassandra cluster with redundancy just
>> > doesn't care. Add a new machine, tell everything to rebuild the cluster
>> and
>> > the frontend didn't even notice the outage.
>> >
>> > So, after this wall of text, there are two questions from me:
>> >
>> > a) is this project interesting enough for everyone? :)
>> > b) Are there people who would volunteer to coach me and my team through
>> the
>> > proposal and the incubator?
>> >
>> > Regards,
>> > Harald.
>> > --
>> >
>> > *Harald Krämer*
>> > Server Developer (Profiling first)
>> > *hkrae...@goodgamestudios.com <hkrae...@goodgamestudios.com>*
>> >
>> > Goodgame Studios
>> > Theodorstr. 42-90, House 9
>> > 22761 Hamburg, Germany
>> > Phone: +49 (0)40 219 880 -0
>> > *www.goodgamestudios.com <http://www.goodgamestudios.com>*
>> >
>> > Goodgame Studios is a branch of Altigi GmbH
>> > Altigi GmbH, District court Hamburg, HRB 99869
>> > Board of directors: Dr. Kai Wawrzinek, Dr. Christian Wawrzinek, Fabian
>> > Ritter
>> >
>>
>
>
>
> --
>
> *Harald Krämer*
> Server Developer (Profiling first)
> *hkrae...@goodgamestudios.com <hkrae...@goodgamestudios.com>*
>
> Goodgame Studios
> Theodorstr. 42-90, House 9
> 22761 Hamburg, Germany
> Phone: +49 (0)40 219 880 -0
> *www.goodgamestudios.com <http://www.goodgamestudios.com>*
>
> Goodgame Studios is a branch of Altigi GmbH
> Altigi GmbH, District court Hamburg, HRB 99869
> Board of directors: Dr. Kai Wawrzinek, Dr. Christian Wawrzinek, Fabian
> Ritter
>

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