Am 06.01.2009 um 20:54 schrieb Jerome Peace: > [Newbies] Test Driven Development > > Hi Ryan, > >> Ryan Zerby tahognome at gmail.com >> Mon Jan 5 14:31:26 UTC 2009 >> > >> >> I've run through "Squeak By Example" and have I was curious what kind >> of TDD would be appropriate on Quinto. > > I got stuck writing a reply to you then I found this: > > What's the Simplest Thing that Could Possibly Work?
I dare to say my Quinto with Etoys in six lines of code in Etoys is simpler than the SBE-version. http://www.squeakland.org/launcher/?http://www.emergent.de/pub/smalltalk/squeak/projects/lightson.pr The trick is to make the layout so that neighboring cells overlap each other a bit. Then make the corners of the cells rounded so that diagonal neighbors do not overlap. BUT: for using my or the SBE version one still needs to install sth. first -- even if it's Squeak... ;-) Not so if you used JavaScript: http://cappuccino.org/learn/demos/LightsOff/ (Official name for Quinto seems to be "Lights out", but everyone seems to have his or her own version... http://en.wikipedia.org/wiki/Lights_Out_(video_game) ) Dan Ingalls and other great folks bring the power of tile scripting and visual composition to "No-Install"-JavaScript with "lively kernel". (google for lively sun / I am cross-posting to their list) Their "lights out" will turn some lights on. Or will it be you who does it? Cheers Markus _______________________________________________ General mailing list [email protected] http://livelykernel.sunlabs.com/mailman/listinfo/general
