Oh, and the cause was that the clip counter always started at zero each time
a world is loaded.

On Fri, Apr 17, 2009 at 7:12 PM, Philip Weaver <[email protected]> wrote:

> In the meantime, I've being using this tweak locally. But I haven't delved
> into the underlying reason why a separate clipCounter was being used for
> clip ids.
>
> lively.scene.Clip.addMethods({
>  initialize : function(shape) {
> this.rawNode = NodeFactory.create('clipPath');
>  //this.setId(String(this.constructor.clipCounter ++));
> this.setId(this.newId());
>  this.setClipShape(shape);
> }
> });
>
> Phil
>
>
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