Oh, and the cause was that the clip counter always started at zero each time a world is loaded.
On Fri, Apr 17, 2009 at 7:12 PM, Philip Weaver <[email protected]> wrote: > In the meantime, I've being using this tweak locally. But I haven't delved > into the underlying reason why a separate clipCounter was being used for > clip ids. > > lively.scene.Clip.addMethods({ > initialize : function(shape) { > this.rawNode = NodeFactory.create('clipPath'); > //this.setId(String(this.constructor.clipCounter ++)); > this.setId(this.newId()); > this.setClipShape(shape); > } > }); > > Phil > >
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