commit:     8ebdb20563d3acf75f930f521612c36039aa7e5b
Author:     Azamat H. Hackimov <azamat.hackimov <AT> gmail <DOT> com>
AuthorDate: Thu Aug  8 19:55:19 2019 +0000
Commit:     Azamat H. Hackimov <winterheart <AT> gentoo <DOT> ru>
CommitDate: Thu Aug  8 19:55:19 2019 +0000
URL:        https://gitweb.gentoo.org/proj/gamerlay.git/commit/?id=8ebdb205

prototype/files/prototype: remove

Dead upstream, unmaintained, deprecated eclasses

 .../prototype/files/prototype-1.0-hacks.patch      | 111 ---------
 .../prototype/files/prototype-1.0-homedir.patch    | 234 ------------------
 .../prototype/files/prototype-1.0-includes.patch   | 202 ---------------
 .../prototype/files/prototype-1.0-linuxfixes.patch | 110 ---------
 .../prototype/files/prototype-1.0-makefile.patch   |  33 ---
 .../files/prototype-1.0-sdlrendertarget.patch      | 104 --------
 .../prototype/files/prototype-1.0-setstate.patch   | 271 ---------------------
 games-arcade/prototype/metadata.xml                |   8 -
 games-arcade/prototype/prototype-1.0.ebuild        |  71 ------
 9 files changed, 1144 deletions(-)

diff --git a/games-arcade/prototype/files/prototype-1.0-hacks.patch 
b/games-arcade/prototype/files/prototype-1.0-hacks.patch
deleted file mode 100644
index 91f0282..0000000
--- a/games-arcade/prototype/files/prototype-1.0-hacks.patch
+++ /dev/null
@@ -1,111 +0,0 @@
-diff -Naur Engine.cpp Engine.cpp
---- Engine.cpp 2009-10-02 08:27:11.000000000 +0200
-+++ Engine.cpp 2009-10-02 08:40:26.000000000 +0200
-@@ -20,9 +20,9 @@
-       winHeight = height;
-       int vsync=0, bpp=32, log=1, joystick=1;
-       int fullscreen = fscreen?1:0;
--      int renderTargets=1;
-+      int renderTargets=0;
-       int FPS=0;
--      int scanlines = 1;
-+      int scanlines = 0;
-       gSerializer.PutComment("Engine.cfg","[Display Properties]");
- /*    gSerializer.ReadVariable("Engine.cfg","winWidth",winWidth);
-       gSerializer.ReadVariable("Engine.cfg","winHeight",winHeight);
-@@ -1211,27 +1211,27 @@
- }
- void Engine::SaveScores()
- {
--      DeleteFile("score.dat");
-+//    DeleteFile("score.dat");
-       gSerializer.ReadVariable("score.dat","1a",iHiScore[0]);
--      gSerializer.ReadVariable("score.dat","1b",string(szHiScore[0]));
-+      gSerializer.ReadVariable("score.dat","1b",iHiScore[0]);
-       gSerializer.ReadVariable("score.dat","2a",iHiScore[1]);
--      gSerializer.ReadVariable("score.dat","2b",string(szHiScore[1]));
-+      gSerializer.ReadVariable("score.dat","2b",iHiScore[1]);
-       gSerializer.ReadVariable("score.dat","3a",iHiScore[2]);
--      gSerializer.ReadVariable("score.dat","3b",string(szHiScore[2]));
-+      gSerializer.ReadVariable("score.dat","3b",iHiScore[2]);
-       gSerializer.ReadVariable("score.dat","4a",iHiScore[3]);
--      gSerializer.ReadVariable("score.dat","4b",string(szHiScore[3]));
-+      gSerializer.ReadVariable("score.dat","4b",iHiScore[3]);
-       gSerializer.ReadVariable("score.dat","5a",iHiScore[4]);
--      gSerializer.ReadVariable("score.dat","5b",string(szHiScore[4]));
-+      gSerializer.ReadVariable("score.dat","5b",iHiScore[4]);
-       gSerializer.ReadVariable("score.dat","6a",iHiScore[5]);
--      gSerializer.ReadVariable("score.dat","6b",string(szHiScore[5]));
-+      gSerializer.ReadVariable("score.dat","6b",iHiScore[5]);
-       gSerializer.ReadVariable("score.dat","7a",iHiScore[6]);
--      gSerializer.ReadVariable("score.dat","7b",string(szHiScore[6]));
-+      gSerializer.ReadVariable("score.dat","7b",iHiScore[6]);
-       gSerializer.ReadVariable("score.dat","8a",iHiScore[7]);
--      gSerializer.ReadVariable("score.dat","8b",string(szHiScore[7]));
-+      gSerializer.ReadVariable("score.dat","8b",iHiScore[7]);
-       gSerializer.ReadVariable("score.dat","9a",iHiScore[8]);
--      gSerializer.ReadVariable("score.dat","9b",string(szHiScore[8]));
-+      gSerializer.ReadVariable("score.dat","9b",iHiScore[8]);
-       gSerializer.ReadVariable("score.dat","10a",iHiScore[9]);
--      gSerializer.ReadVariable("score.dat","10b",string(szHiScore[9]));
-+      gSerializer.ReadVariable("score.dat","10b",iHiScore[9]);
- }
- 
- void Engine::RenderScanLines()
-diff -Naur FrontEnd.cpp FrontEnd.cpp
---- FrontEnd.cpp       2009-10-02 08:36:41.000000000 +0200
-+++ FrontEnd.cpp       2009-10-02 08:40:49.000000000 +0200
-@@ -418,7 +418,7 @@
- 
-               case 13://back to main
-                       //write out new cfg
--                      DeleteFile("Controls.cfg");
-+//                    DeleteFile("Controls.cfg");
-                       gSerializer.PutComment("Controls.cfg","[Control 
Configuration]");
-                       for(int n=0; n<6;n++)
-                       {
-diff -Naur Serializer.cpp Serializer.cpp
---- Serializer.cpp     2009-10-02 08:14:42.000000000 +0200
-+++ Serializer.cpp     2009-10-02 08:41:21.000000000 +0200
-@@ -46,11 +46,11 @@
-               {
-                       getline(f,s);
-                       string tok;
--                      stringstream(s) >> tok;
-+//                    stringstream(s) >> tok;
-                       if(tok == varname)
-                       {
-                               string tok2;
--                              stringstream(s) >> tok >> tok2 >> value;
-+//                            stringstream(s) >> tok >> tok2 >> value;
- #ifdef PRINT_SERIAL
-                               printf("%s read from file 
%s\n",tok.c_str(),file.c_str());
- #endif
-@@ -84,11 +84,11 @@
-               {
-                       getline(f,s);
-                       string tok;
--                      stringstream(s) >> tok;
-+//                    stringstream(s) >> tok;
-                       if(tok == varname)
-                       {
-                               string tok2;
--                              stringstream(s) >> tok >> tok2 >> value;
-+//                            stringstream(s) >> tok >> tok2 >> value;
- #ifdef PRINT_SERIAL
-                               printf("%s read from file 
%s\n",tok.c_str(),file.c_str());
- #endif
-@@ -123,11 +123,11 @@
-               {
-                       getline(f,s);
-                       string tok;
--                      stringstream(s) >> tok;
-+//                    stringstream(s) >> tok;
-                       if(tok == varname)
-                       {
-                               string tok2;
--                              stringstream(s) >> tok >> tok2 >> value;
-+//                            stringstream(s) >> tok >> tok2 >> value;
- #ifdef PRINT_SERIAL
-                               printf("%s read from file 
%s\n",tok.c_str(),file.c_str());
- #endif

diff --git a/games-arcade/prototype/files/prototype-1.0-homedir.patch 
b/games-arcade/prototype/files/prototype-1.0-homedir.patch
deleted file mode 100644
index 4851804..0000000
--- a/games-arcade/prototype/files/prototype-1.0-homedir.patch
+++ /dev/null
@@ -1,234 +0,0 @@
-diff -Naur Engine.cpp Engine.cpp
---- Engine.cpp 2009-10-02 08:40:26.000000000 +0200
-+++ Engine.cpp 2009-10-02 08:45:51.000000000 +0200
-@@ -23,18 +23,22 @@
-       int renderTargets=0;
-       int FPS=0;
-       int scanlines = 0;
--      gSerializer.PutComment("Engine.cfg","[Display Properties]");
--/*    gSerializer.ReadVariable("Engine.cfg","winWidth",winWidth);
--      gSerializer.ReadVariable("Engine.cfg","winHeight",winHeight);
--      gSerializer.ReadVariable("Engine.cfg","bpp",bpp);
--*/    gSerializer.ReadVariable("Engine.cfg","Vsync",vsync);
--      gSerializer.ReadVariable("Engine.cfg","PBuffers",renderTargets);
--      gSerializer.ReadVariable("Engine.cfg","ShowFPS",FPS);
--      gSerializer.ReadVariable("Engine.cfg","Fullscreen",fullscreen);
--      gSerializer.ReadVariable("Engine.cfg","Scanlines",scanlines);
--      gSerializer.PutComment("Engine.cfg","[Engine Properties]");
--      gSerializer.ReadVariable("Engine.cfg","Keeplog",log);
--      gSerializer.ReadVariable("Engine.cfg","Joystick",joystick);
-+
-+      char enginepath[PATH_MAX];
-+      snprintf(enginepath, PATH_MAX, "%s/.prototype/Engine.cfg", 
getenv("HOME"));
-+
-+      gSerializer.PutComment(enginepath,"[Display Properties]");
-+/*    gSerializer.ReadVariable(enginepath,"winWidth",winWidth);
-+      gSerializer.ReadVariable(enginepath,"winHeight",winHeight);
-+      gSerializer.ReadVariable(enginepath,"bpp",bpp);
-+*/    gSerializer.ReadVariable(enginepath,"Vsync",vsync);
-+      gSerializer.ReadVariable(enginepath,"PBuffers",renderTargets);
-+      gSerializer.ReadVariable(enginepath,"ShowFPS",FPS);
-+      gSerializer.ReadVariable(enginepath,"Fullscreen",fullscreen);
-+      gSerializer.ReadVariable(enginepath,"Scanlines",scanlines);
-+      gSerializer.PutComment(enginepath,"[Engine Properties]");
-+      gSerializer.ReadVariable(enginepath,"Keeplog",log);
-+      gSerializer.ReadVariable(enginepath,"Joystick",joystick);
-       FPS?bShowFps = true: bShowFps= false;
-       scanlines?bScanlines=true:bScanlines=false;
-       renderTargets? bRenderTargetSupport=true:bRenderTargetSupport=false;
-@@ -310,14 +314,17 @@
-               mKeys[5].SecondaryKey = SDLK_SPACE;
-       }
- 
--      gSerializer.PutComment("Controls.cfg","[Control Configuration]");
-+      char controlspath[PATH_MAX];
-+      snprintf(controlspath, PATH_MAX, "%s/.prototype/Controls.cfg", 
getenv("HOME"));
-+
-+      gSerializer.PutComment(controlspath,"[Control Configuration]");
-       for(int n=0; n<6;n++)
-       {
-               char sz[256];
-               sprintf(sz,"%s_Primary",mKeys[n].KeyName);
--              gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].PrimaryKey);
-+              gSerializer.ReadVariable(controlspath,sz,mKeys[n].PrimaryKey);
-               sprintf(sz,"%s_Secondary",mKeys[n].KeyName);
--              
gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey);
-+              gSerializer.ReadVariable(controlspath,sz,mKeys[n].SecondaryKey);
-       }
- }
- 
//================================================================================================//
-@@ -1178,26 +1185,29 @@
-       string s9("CHEAT");
-       string s10("*****");
- 
--      gSerializer.ReadVariable("score.dat","1a",iHiScore[0]);
--      gSerializer.ReadVariable("score.dat","1b",s1);
--      gSerializer.ReadVariable("score.dat","2a",iHiScore[1]);
--      gSerializer.ReadVariable("score.dat","2b",s2);
--      gSerializer.ReadVariable("score.dat","3a",iHiScore[2]);
--      gSerializer.ReadVariable("score.dat","3b",s3);
--      gSerializer.ReadVariable("score.dat","4a",iHiScore[3]);
--      gSerializer.ReadVariable("score.dat","4b",s4);
--      gSerializer.ReadVariable("score.dat","5a",iHiScore[4]);
--      gSerializer.ReadVariable("score.dat","5b",s5);
--      gSerializer.ReadVariable("score.dat","6a",iHiScore[5]);
--      gSerializer.ReadVariable("score.dat","6b",s6);
--      gSerializer.ReadVariable("score.dat","7a",iHiScore[6]);
--      gSerializer.ReadVariable("score.dat","7b",s7);
--      gSerializer.ReadVariable("score.dat","8a",iHiScore[7]);
--      gSerializer.ReadVariable("score.dat","8b",s8);
--      gSerializer.ReadVariable("score.dat","9a",iHiScore[8]);
--      gSerializer.ReadVariable("score.dat","9b",s9);
--      gSerializer.ReadVariable("score.dat","10a",iHiScore[9]);
--      gSerializer.ReadVariable("score.dat","10b",s10);
-+      char scorepath[PATH_MAX];
-+      snprintf(scorepath, PATH_MAX, "%s/.prototype/score.dat", 
getenv("HOME"));
-+
-+      gSerializer.ReadVariable(scorepath,"1a",iHiScore[0]);
-+      gSerializer.ReadVariable(scorepath,"1b",s1);
-+      gSerializer.ReadVariable(scorepath,"2a",iHiScore[1]);
-+      gSerializer.ReadVariable(scorepath,"2b",s2);
-+      gSerializer.ReadVariable(scorepath,"3a",iHiScore[2]);
-+      gSerializer.ReadVariable(scorepath,"3b",s3);
-+      gSerializer.ReadVariable(scorepath,"4a",iHiScore[3]);
-+      gSerializer.ReadVariable(scorepath,"4b",s4);
-+      gSerializer.ReadVariable(scorepath,"5a",iHiScore[4]);
-+      gSerializer.ReadVariable(scorepath,"5b",s5);
-+      gSerializer.ReadVariable(scorepath,"6a",iHiScore[5]);
-+      gSerializer.ReadVariable(scorepath,"6b",s6);
-+      gSerializer.ReadVariable(scorepath,"7a",iHiScore[6]);
-+      gSerializer.ReadVariable(scorepath,"7b",s7);
-+      gSerializer.ReadVariable(scorepath,"8a",iHiScore[7]);
-+      gSerializer.ReadVariable(scorepath,"8b",s8);
-+      gSerializer.ReadVariable(scorepath,"9a",iHiScore[8]);
-+      gSerializer.ReadVariable(scorepath,"9b",s9);
-+      gSerializer.ReadVariable(scorepath,"10a",iHiScore[9]);
-+      gSerializer.ReadVariable(scorepath,"10b",s10);
-       strcpy(szHiScore[0],s1.c_str());
-       strcpy(szHiScore[1],s2.c_str());
-       strcpy(szHiScore[2],s3.c_str());
-@@ -1211,27 +1221,30 @@
- }
- void Engine::SaveScores()
- {
-+      char scorepath[PATH_MAX];
-+      snprintf(scorepath, PATH_MAX, "%s/.prototype/score.dat", 
getenv("HOME"));
-+
- //    DeleteFile("score.dat");
--      gSerializer.ReadVariable("score.dat","1a",iHiScore[0]);
--      gSerializer.ReadVariable("score.dat","1b",iHiScore[0]);
--      gSerializer.ReadVariable("score.dat","2a",iHiScore[1]);
--      gSerializer.ReadVariable("score.dat","2b",iHiScore[1]);
--      gSerializer.ReadVariable("score.dat","3a",iHiScore[2]);
--      gSerializer.ReadVariable("score.dat","3b",iHiScore[2]);
--      gSerializer.ReadVariable("score.dat","4a",iHiScore[3]);
--      gSerializer.ReadVariable("score.dat","4b",iHiScore[3]);
--      gSerializer.ReadVariable("score.dat","5a",iHiScore[4]);
--      gSerializer.ReadVariable("score.dat","5b",iHiScore[4]);
--      gSerializer.ReadVariable("score.dat","6a",iHiScore[5]);
--      gSerializer.ReadVariable("score.dat","6b",iHiScore[5]);
--      gSerializer.ReadVariable("score.dat","7a",iHiScore[6]);
--      gSerializer.ReadVariable("score.dat","7b",iHiScore[6]);
--      gSerializer.ReadVariable("score.dat","8a",iHiScore[7]);
--      gSerializer.ReadVariable("score.dat","8b",iHiScore[7]);
--      gSerializer.ReadVariable("score.dat","9a",iHiScore[8]);
--      gSerializer.ReadVariable("score.dat","9b",iHiScore[8]);
--      gSerializer.ReadVariable("score.dat","10a",iHiScore[9]);
--      gSerializer.ReadVariable("score.dat","10b",iHiScore[9]);
-+      gSerializer.ReadVariable(scorepath,"1a",iHiScore[0]);
-+      gSerializer.ReadVariable(scorepath,"1b",iHiScore[0]);
-+      gSerializer.ReadVariable(scorepath,"2a",iHiScore[1]);
-+      gSerializer.ReadVariable(scorepath,"2b",iHiScore[1]);
-+      gSerializer.ReadVariable(scorepath,"3a",iHiScore[2]);
-+      gSerializer.ReadVariable(scorepath,"3b",iHiScore[2]);
-+      gSerializer.ReadVariable(scorepath,"4a",iHiScore[3]);
-+      gSerializer.ReadVariable(scorepath,"4b",iHiScore[3]);
-+      gSerializer.ReadVariable(scorepath,"5a",iHiScore[4]);
-+      gSerializer.ReadVariable(scorepath,"5b",iHiScore[4]);
-+      gSerializer.ReadVariable(scorepath,"6a",iHiScore[5]);
-+      gSerializer.ReadVariable(scorepath,"6b",iHiScore[5]);
-+      gSerializer.ReadVariable(scorepath,"7a",iHiScore[6]);
-+      gSerializer.ReadVariable(scorepath,"7b",iHiScore[6]);
-+      gSerializer.ReadVariable(scorepath,"8a",iHiScore[7]);
-+      gSerializer.ReadVariable(scorepath,"8b",iHiScore[7]);
-+      gSerializer.ReadVariable(scorepath,"9a",iHiScore[8]);
-+      gSerializer.ReadVariable(scorepath,"9b",iHiScore[8]);
-+      gSerializer.ReadVariable(scorepath,"10a",iHiScore[9]);
-+      gSerializer.ReadVariable(scorepath,"10b",iHiScore[9]);
- }
- 
- void Engine::RenderScanLines()
-diff -Naur FrontEnd.cpp FrontEnd.cpp
---- FrontEnd.cpp       2009-10-02 08:40:49.000000000 +0200
-+++ FrontEnd.cpp       2009-10-02 08:46:44.000000000 +0200
-@@ -419,14 +419,17 @@
-               case 13://back to main
-                       //write out new cfg
- //                    DeleteFile("Controls.cfg");
--                      gSerializer.PutComment("Controls.cfg","[Control 
Configuration]");
-+
-+                      char controlspath[PATH_MAX];
-+                      snprintf(controlspath, PATH_MAX, 
"%s/.prototype/Controls.cfg", getenv("HOME"));
-+                      gSerializer.PutComment(controlspath,"[Control 
Configuration]");
-                       for(int n=0; n<6;n++)
-                       {
-                               char sz[256];
-                               sprintf(sz,"%s_Primary",mKeys[n].KeyName);
--                              
gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].PrimaryKey);
-+                              
gSerializer.ReadVariable(controlspath,sz,mKeys[n].PrimaryKey);
-                               sprintf(sz,"%s_Secondary",mKeys[n].KeyName);
--                              
gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey);
-+                              
gSerializer.ReadVariable(controlspath,sz,mKeys[n].SecondaryKey);
-                       }
-                       //back to main
-                       SetState(&Engine::UpdateSplash2,&Engine::RenderConfig);
                        
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn);
-diff -Naur Log.cpp Log.cpp
---- Log.cpp    2009-10-02 08:14:42.000000000 +0200
-+++ Log.cpp    2009-10-02 08:47:53.000000000 +0200
-@@ -1,4 +1,6 @@
- #include "Log.h"
-+#include <sys/stat.h>
-+#include "stdafx.h"
- 
//================================================================================================//
-                                               /**************************
-                                               ** global logging system **     
-@@ -9,6 +11,8 @@
- 
- void Log::OutPut(string str)
- {
-+      char logpath[PATH_MAX];
-+      snprintf(logpath, PATH_MAX, "%s/.prototype/Logfile.txt", 
getenv("HOME"));
-       if(!bKeepLog)
-               return;
- #ifdef PRINT_TO_CONSOLE
-@@ -17,11 +21,11 @@
-       ofstream f;
-       if(!lcount)
-       {
--              f.open("Logfile.txt");
-+              f.open(logpath);
-               f << "Logfile created on " << __DATE__ << endl;
-       }
-       else
--              f.open("Logfile.txt",ios::app);
-+              f.open(logpath,ios::app);
- 
-       if(f.is_open())
-       {
-diff -Naur ProtoType.cpp ProtoType.cpp
---- ProtoType.cpp      2009-10-02 08:36:58.000000000 +0200
-+++ ProtoType.cpp      2009-10-02 08:48:22.000000000 +0200
-@@ -2,9 +2,13 @@
- //
- 
- #include "stdafx.h"
-+#include <sys/stat.h>
- 
- int main(int argc, char* argv[])
- {
-+      char cfg_path[PATH_MAX];
-+      snprintf(cfg_path, PATH_MAX, "%s/.prototype/", getenv("HOME"));
-+      mkdir(cfg_path, 0755);
-       Engine engine(640,480,false,"PROTOTYPE");
- 
-       return 0;

diff --git a/games-arcade/prototype/files/prototype-1.0-includes.patch 
b/games-arcade/prototype/files/prototype-1.0-includes.patch
deleted file mode 100644
index 9dc3d4e..0000000
--- a/games-arcade/prototype/files/prototype-1.0-includes.patch
+++ /dev/null
@@ -1,202 +0,0 @@
-diff -Naur Bug.cpp Bug.cpp
---- Bug.cpp    2009-10-02 08:14:42.000000000 +0200
-+++ Bug.cpp    2009-10-02 08:17:08.000000000 +0200
-@@ -1,6 +1,6 @@
- #include "Bug.h"
- #include "Engine.h"
--#include "debris.h"
-+#include "Debris.h"
- 
- Bug::Bug()
- {
-diff -Naur Bullet.cpp Bullet.cpp
---- Bullet.cpp 2009-10-02 08:14:42.000000000 +0200
-+++ Bullet.cpp 2009-10-02 08:17:25.000000000 +0200
-@@ -1,4 +1,4 @@
--#include "engine.h"
-+#include "Engine.h"
- #include "Debris.h"
- #include "RandExplosion.h"
- 
//================================================================================================//
-diff -Naur Editor.cpp Editor.cpp
---- Editor.cpp 2009-10-02 08:14:42.000000000 +0200
-+++ Editor.cpp 2009-10-02 08:17:41.000000000 +0200
-@@ -1,5 +1,5 @@
- #include "Engine.h"
--#include "UTIL_BitOp.h"
-+#include "UTIL_bitop.h"
- 
//================================================================================================//
-                                               /************************
-                                               ** Set editor defaults **       
-diff -Naur Engine.cpp Engine.cpp
---- Engine.cpp 2009-10-02 08:14:42.000000000 +0200
-+++ Engine.cpp 2009-10-02 08:17:54.000000000 +0200
-@@ -1,4 +1,4 @@
--#include "engine.h"
-+#include "Engine.h"
- //#define PROFILE_TIME 100//set your profile time here (if you want to 
profile for specific set length)
- 
//================================================================================================//
-                                               /***********************
-diff -Naur Engine.h Engine.h
---- Engine.h   2009-10-02 08:14:42.000000000 +0200
-+++ Engine.h   2009-10-02 08:18:49.000000000 +0200
-@@ -2,7 +2,7 @@
- #ifdef WIN32
- #include <windows.h>
- #endif
--#include <sdl.h>
-+#include <SDL/SDL.h>
- #include <fstream>
- 
- #include "Sound.h"
-@@ -49,7 +49,7 @@
- #include "TriggerSlowDown.h"
- #include "Fire.h"
- #include "SolarFlare.h"
--#include "FireBug.h"
-+#include "fireBug.h"
- #include "SpaceTrash.h"
- #include <list>
- using namespace std;
-diff -Naur Entity.h Entity.h
---- Entity.h   2009-10-02 08:14:42.000000000 +0200
-+++ Entity.h   2009-10-02 08:19:12.000000000 +0200
-@@ -1,10 +1,10 @@
- #pragma once
- #include "Vector.h"
- #include "Button.h"
--#include "UTIL_Bitop.h"
-+#include "UTIL_bitop.h"
- #include "Sprite.h"
- #include "UTIL_Misc.h"
--#include "Geo2d.h"
-+#include "Geo2D.h"
- #include "Geo2D_Draw.h"
- #include "FileIO.h"
- #include <list>
-diff -Naur firebug.cpp firebug.cpp
---- firebug.cpp        2009-10-02 08:14:42.000000000 +0200
-+++ firebug.cpp        2009-10-02 08:22:25.000000000 +0200
-@@ -1,4 +1,4 @@
--#include "FireBug.h"
-+#include "fireBug.h"
- #include "Engine.h"
- #include "Debris.h"
- FireBug::FireBug()
-diff -Naur Map.cpp Map.cpp
---- Map.cpp    2009-10-02 08:14:42.000000000 +0200
-+++ Map.cpp    2009-10-02 08:19:25.000000000 +0200
-@@ -1,5 +1,5 @@
- #include "Engine.h"
--#include "UTIL_Bitop.h"
-+#include "UTIL_bitop.h"
- 
//================================================================================================//
-                                               
/*********************************
-                                               ** Little cleanup of the arrays 
**      
-diff -Naur PostEffects.cpp PostEffects.cpp
---- PostEffects.cpp    2009-10-02 08:14:42.000000000 +0200
-+++ PostEffects.cpp    2009-10-02 08:19:42.000000000 +0200
-@@ -1,4 +1,4 @@
--#include "engine.h"
-+#include "Engine.h"
- 
//================================================================================================//
-                               
/*************************************************************************
-                               ** if we have pbuffer support, we'll copy the 
main frame into one image **      
-diff -Naur Profiler.h Profiler.h
---- Profiler.h 2009-10-02 08:14:42.000000000 +0200
-+++ Profiler.h 2009-10-02 08:19:55.000000000 +0200
-@@ -1,5 +1,5 @@
- #pragma
--#include <sdl.h>
-+#include <SDL/SDL.h>
- #include <vector>
- #include <string>
- #include <fstream>
-diff -Naur Sound.h Sound.h
---- Sound.h    2009-10-02 08:14:42.000000000 +0200
-+++ Sound.h    2009-10-02 08:20:12.000000000 +0200
-@@ -1,5 +1,5 @@
- #pragma once
--#include <FMOD/fmod.h>
-+#include <fmod.h>
- #include <stdio.h>
- 
- class Sound
-diff -Naur SpriteEffect.cpp SpriteEffect.cpp
---- SpriteEffect.cpp   2009-10-02 08:14:42.000000000 +0200
-+++ SpriteEffect.cpp   2009-10-02 08:20:39.000000000 +0200
-@@ -1,6 +1,6 @@
- #include "SpriteEffect.h"
- #include "UTIL_openGL.h"
--#include "UTIL_misc.h"
-+#include "UTIL_Misc.h"
- #include "Sprite.h"
- #include "Engine.h"
- SpriteEffect::SpriteEffect()
-diff -Naur Sprite.h Sprite.h
---- Sprite.h   2009-10-02 08:14:42.000000000 +0200
-+++ Sprite.h   2009-10-02 08:20:25.000000000 +0200
-@@ -1,5 +1,5 @@
- #pragma once
--#include "UTIL_OpenGL.h"
-+#include "UTIL_openGL.h"
- #include "SpriteSheet.h"
- 
- void RenderSprite(SpriteSheet spr, int frame, float x, float y, float w, 
float h);
-diff -Naur Timer.h Timer.h
---- Timer.h    2009-10-02 08:14:42.000000000 +0200
-+++ Timer.h    2009-10-02 08:20:55.000000000 +0200
-@@ -1,5 +1,5 @@
- #pragma once
--#include <sdl.h>
-+#include <SDL/SDL.h>
- class Timer
- {
- private:
-diff -Naur UTIL_Fade.cpp UTIL_Fade.cpp
---- UTIL_Fade.cpp      2009-10-02 08:14:42.000000000 +0200
-+++ UTIL_Fade.cpp      2009-10-02 08:21:13.000000000 +0200
-@@ -1,6 +1,6 @@
- #include "UTIL_Fade.h"
- #include "UTIL_Misc.h"
--#include "UTIL_OpenGL.h"
-+#include "UTIL_openGL.h"
- 
- Fade::Fade()
- {
-diff -Naur UTIL_openGL.h UTIL_openGL.h
---- UTIL_openGL.h      2009-10-02 08:14:42.000000000 +0200
-+++ UTIL_openGL.h      2009-10-02 08:22:12.000000000 +0200
-@@ -3,14 +3,14 @@
- #ifdef _WIN32
- #include <windows.h>
- #endif
--#include <gl/gl.h>
--#include <gl/glu.h>
--#include <gl/glext.h>
--#include <gl/wglext.h>
--#include <il/il.h>
--#include <il/ilu.h>
--#include <il/ilut.h>
--#include <string>
-+#include <GL/gl.h>
-+#include <GL/glu.h>
-+#include <GL/glext.h>
-+//#include <gl/wglext.h>
-+#include <IL/il.h>
-+#include <IL/ilu.h>
-+#include <IL/ilut.h>
-+#include <cstring>
- #include <sstream>
- #include "Log.h"
- //#define EXTENSION_SUPPORT_1_1       
-diff -Naur UTIL_SDL.h UTIL_SDL.h
---- UTIL_SDL.h 2009-10-02 08:14:42.000000000 +0200
-+++ UTIL_SDL.h 2009-10-02 08:21:29.000000000 +0200
-@@ -1,5 +1,5 @@
- #pragma once
--#include <sdl.h>
-+#include <SDL/SDL.h>
- #include "UTIL_openGL.h"
- #include "Log.h"
- #define SDL_VERSION_1_3

diff --git a/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch 
b/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch
deleted file mode 100644
index c8a2658..0000000
--- a/games-arcade/prototype/files/prototype-1.0-linuxfixes.patch
+++ /dev/null
@@ -1,110 +0,0 @@
-diff -Naur FileIO.h FileIO.h
---- FileIO.h   2009-10-02 08:14:42.000000000 +0200
-+++ FileIO.h   2009-10-02 08:36:02.000000000 +0200
-@@ -207,4 +207,4 @@
- };
- 
- 
--#endif _FILEIO_H_
-+#endif
-diff -Naur Font.h Font.h
---- Font.h     2009-10-02 08:14:42.000000000 +0200
-+++ Font.h     2009-10-02 08:36:14.000000000 +0200
-@@ -35,7 +35,7 @@
-       /*************************************
-        ** Methods                                                     **
-        *************************************/
--      bool Font::GenerateGlyphs(char* name);
-+      bool GenerateGlyphs(char* name);
-       void GenerateOffsets(unsigned char* data, int w, int h);//variable 
widths
-       void GenerateCoords();//texture coordinate per glyph
-       /*************************************
-@@ -50,4 +50,4 @@
-       int mAlign;
-       float sine,sineMulti;
-       bool bSineWave;
--};
-\ Kein Zeilenumbruch am Dateiende.
-+};
-diff -Naur FrontEnd.cpp FrontEnd.cpp
---- FrontEnd.cpp       2009-10-02 08:33:58.000000000 +0200
-+++ FrontEnd.cpp       2009-10-02 08:36:41.000000000 +0200
-@@ -1017,21 +1017,21 @@
-                               mFade.StartFadeOut(mTimer.GetTime(),2,3.1f);
-                               IntroTimer = mTimer.GetTime()+1;
-                               fUIDelay = mTimer.GetTime()+1;
--                              
if(stricmp(szHiScore[iHiScoreOverWrite],"AAAAA")==0)
-+                              
if(strcmp(szHiScore[iHiScoreOverWrite],"AAAAA")==0)
-                               {
-                                       
strcpy(szHiScore[iHiScoreOverWrite],"SHMUP");
-                               }
--                              
if(stricmp(szHiScore[iHiScoreOverWrite],"hyper")==0)
-+                              
if(strcmp(szHiScore[iHiScoreOverWrite],"hyper")==0)
-                               {
-                                       bHyperMode = true;
-                                       SND_LARGEEXPLODE2;
-                               }
--                              
if(stricmp(szHiScore[iHiScoreOverWrite],"wimps")==0)
-+                              
if(strcmp(szHiScore[iHiScoreOverWrite],"wimps")==0)
-                               {
-                                       bWimpMode = !bWimpMode;
-                                       SND_LARGEEXPLODE2;
-                               }
--                              
if(stricmp(szHiScore[iHiScoreOverWrite],"bossy")==0)
-+                              
if(strcmp(szHiScore[iHiScoreOverWrite],"bossy")==0)
-                               {
-                                       bBossFight = !bBossFight;
-                                       SND_LARGEEXPLODE2;
-diff -Naur ProtoType.cpp ProtoType.cpp
---- ProtoType.cpp      2009-10-02 08:14:42.000000000 +0200
-+++ ProtoType.cpp      2009-10-02 08:36:58.000000000 +0200
-@@ -3,7 +3,7 @@
- 
- #include "stdafx.h"
- 
--int _tmain(int argc, _TCHAR* argv[])
-+int main(int argc, char* argv[])
- {
-       Engine engine(640,480,false,"PROTOTYPE");
- 
-diff -Naur stdafx.h stdafx.h
---- stdafx.h   2009-10-02 08:14:42.000000000 +0200
-+++ stdafx.h   2009-10-02 08:37:56.000000000 +0200
-@@ -7,7 +7,7 @@
- 
- 
- #include <iostream>
--#include <tchar.h>
-+//#include <tchar.h>
- 
- // TODO: reference additional headers your program requires here
- #include "Engine.h"
-diff -Naur UTIL_openGL.h UTIL_openGL.h
---- UTIL_openGL.h      2009-10-02 08:22:12.000000000 +0200
-+++ UTIL_openGL.h      2009-10-02 08:37:49.000000000 +0200
-@@ -1,3 +1,4 @@
-+#define ILUT_USE_OPENGL
- #pragma once
- //#include <gl/glew.h>
- #ifdef _WIN32
-diff -Naur UTIL_SDL.cpp UTIL_SDL.cpp
---- UTIL_SDL.cpp       2009-10-02 08:14:42.000000000 +0200
-+++ UTIL_SDL.cpp       2009-10-02 08:37:32.000000000 +0200
-@@ -42,7 +42,7 @@
-               stringstream(str);
-               str << "Resolution Set: " << width << "x" << height << "x" << 
bpp << endl;
-               gLog.OutPut(str.str());
--              if(!vsync)
-+/*            if(!vsync)
-               {
-                       PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT  = 
(PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
-                       if(wglSwapIntervalEXT==NULL)
-@@ -50,7 +50,7 @@
-                       wglSwapIntervalEXT(0);
-                       gLog.OutPut("Vsync Disabled.\n");
-               }
--/*            else
-+              else
-               {
-                       PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT  = 
(PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
-                       if(wglSwapIntervalEXT==NULL)

diff --git a/games-arcade/prototype/files/prototype-1.0-makefile.patch 
b/games-arcade/prototype/files/prototype-1.0-makefile.patch
deleted file mode 100644
index 75df461..0000000
--- a/games-arcade/prototype/files/prototype-1.0-makefile.patch
+++ /dev/null
@@ -1,33 +0,0 @@
-diff -Naur Makefile Makefile
---- Makefile   1970-01-01 01:00:00.000000000 +0100
-+++ Makefile   2009-10-01 11:01:40.000000000 +0200
-@@ -0,0 +1,29 @@
-+CPP         = g++
-+CXXFLAGS      = -O2 -g -I/usr/include/ -I./ -I/usr/include/GL 
-+LDFLAGS       = -lGL -lGLU -lILUT -ILU -lIL -lfmod
-+
-+DEST        = .
-+
-+LD          = gcc
-+
-+SDL_LDFLAGS   = $(shell sdl-config --libs) 
-+SDL_CFLAGS    = $(shell sdl-config --cflags) $(CXXFLAGS)
-+
-+MAKEFILE      = Makefile
-+
-+OBJS        = AnimGenerator.o Font.o Serpent.o Beam.o FrontEnd.o SolarFlare.o 
Boss.o Game.o Sound.o BrainBoss.o                Generator.o      SpaceTrash.o 
BrainCell.o                Geo2D.o          Sperm.o BreakScenery.o             
Geo2D_Draw.o     Sprite.o Bug.o                      HUD.o            
SpriteEffect.o Bullet.o                   LadyBird.o       SpriteSheet.o 
Button.o                   Log.o            StarBurst.o CheckPoint.o            
   Map.o            stdafx.o Debris.o                   MidBoss.o        
SuperTurret.o Demo.o                     Orb.o            Timer.o 
Editor_Anims.o             Player.o         TriggerSlowDown.o Editor.o          
         PostEffects.o    TriggerSpeedUp.o Editor_EntityProperties.o  
PowerDroid.o     Turret.o Engine.o                   PowerUp.o        
UTIL_bitop.o Engine_Generators.o        Profiler.o       UTIL_Fade.o Entity.o   
                ProtoType.o      UTIL_Misc.o Explosion.o                
RandExplosion.o  UTIL_openG
 L.o Fighter.o                  Rhino.o          UTIL_SDL.o firebug.o           
       Rocket.o Fire.o                     Serializer.o
-+
-+PRINT       = pr
-+
-+PROGRAM       = prototype
-+
-+SHELL       = /bin/sh
-+
-+%.o:          %.cpp
-+              $(CPP) -O2 -g $(CXXFLAGS) -c $<
-+all:          $(PROGRAM)
-+
-+$(PROGRAM):     $(OBJS) $(LIBS)
-+              @echo "Linking $(PROGRAM) ..."
-+              $(LD) -o $(PROGRAM) $(OBJS) -lGL -lGLU  $(LDFLAGS) 
$(SDL_LDFLAGS)
-+

diff --git a/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch 
b/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch
deleted file mode 100644
index a980402..0000000
--- a/games-arcade/prototype/files/prototype-1.0-sdlrendertarget.patch
+++ /dev/null
@@ -1,104 +0,0 @@
-diff -Naur Engine.h Engine.h
---- Engine.h   2009-10-02 08:18:49.000000000 +0200
-+++ Engine.h   2009-10-02 08:24:25.000000000 +0200
-@@ -183,7 +183,7 @@
-               void RenderWaterTransparent(const float interp);
- 
-       // render target related
--              SDL_RenderTarget *pMainTarget,*pPostTarget, *p64x64Target, 
*p256x256Target;
-+//            SDL_RenderTarget *pMainTarget,*pPostTarget, *p64x64Target, 
*p256x256Target;
- 
-               void BindMainContext();
-               void FinalizeMainContext();
-diff -Naur PostEffects.cpp PostEffects.cpp
---- PostEffects.cpp    2009-10-02 08:19:42.000000000 +0200
-+++ PostEffects.cpp    2009-10-02 08:25:09.000000000 +0200
-@@ -12,9 +12,9 @@
-               return;
-       }
-       glEnable(GL_TEXTURE_2D);
--//#ifdef SDL_VERSION_1_3
-+#ifdef SDL_VERSION_1_3
-       UTIL_SDL::Lock_pBuffer(pMainTarget);
--//#endif
-+#endif
-       UTIL_GL::GL2D::SetOrtho(1024,512);
- 
- }
-@@ -29,9 +29,9 @@
-               return;
- 
-       glEnable(GL_TEXTURE_2D);
--//#ifdef SDL_VERSION_1_3
-+#ifdef SDL_VERSION_1_3
-       UTIL_SDL::Unlock_pBuffer(pMainTarget);
--//#endif
-+#endif
-       RenderMainContext();
- }
- 
//================================================================================================//
-@@ -42,10 +42,10 @@
- void Engine::RenderMainContext()
- {
-       glEnable(GL_TEXTURE_2D);
--//#ifdef SDL_VERSION_1_3
-+#ifdef SDL_VERSION_1_3
-       UTIL_SDL::Bind_pBuffer(*pMainTarget);
--//#endif
--//    UTIL_GL::GL2D::SetOrtho(640,480);
-+#endif
-+      UTIL_GL::GL2D::SetOrtho(640,480);
-       glColor4f(1,1,1,1);
-       glDisable(GL_BLEND);
-       glBegin(GL_QUADS);
-@@ -83,11 +83,11 @@
-       if(!bRenderTargetSupport)
-               return;
- 
--//#ifdef SDL_VERSION_1_3
-+#ifdef SDL_VERSION_1_3
-       UTIL_SDL::Unlock_pBuffer(pMainTarget);
-       glEnable(GL_TEXTURE_2D);
-       UTIL_SDL::Lock_pBuffer(p64x64Target);
--//#endif
-+#endif
-       glClearColor(0,0,0,0);
-       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-       glViewport(0,0,64,64);
-@@ -101,11 +101,11 @@
- 
-       px+=64;
-       glEnable(GL_TEXTURE_2D);
--//#ifdef SDL_VERSION_1_3
-+#ifdef SDL_VERSION_1_3
-       UTIL_SDL::Unlock_pBuffer(p64x64Target);
-       BindMainContext();
-       UTIL_SDL::Bind_pBuffer(*p64x64Target);
--//#endif
-+#endif
-       glDisable(GL_BLEND);
-       float hpx = (1.0f/64.0f)*0.5f;
-       float hpy = (1.0f/64.0f)*0.5f;
-@@ -183,9 +183,9 @@
-       if(x1<0)x1=0;
-       x2=(x2-x1)+32;
-       if(x2>640)x2=640;
--//#ifdef SDL_VERSION_1_3
-+#ifdef SDL_VERSION_1_3
-       UTIL_SDL::Bind_pBuffer(*pMainTarget);
--//#endif
-+#endif
-       UTIL_GL::SetBlend(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-       glColor4f(1,1.0f,1,1);
- 
-diff -Naur UTIL_SDL.h UTIL_SDL.h
---- UTIL_SDL.h 2009-10-02 08:21:29.000000000 +0200
-+++ UTIL_SDL.h 2009-10-02 08:25:33.000000000 +0200
-@@ -3,6 +3,7 @@
- #include "UTIL_openGL.h"
- #include "Log.h"
- #define SDL_VERSION_1_3
-+#undef SDL_VERSION_1_3
- 
//================================================================================================//
-                                                                       
/*****************
-                                                                        ** SDL 
helpers **

diff --git a/games-arcade/prototype/files/prototype-1.0-setstate.patch 
b/games-arcade/prototype/files/prototype-1.0-setstate.patch
deleted file mode 100644
index b7af9f9..0000000
--- a/games-arcade/prototype/files/prototype-1.0-setstate.patch
+++ /dev/null
@@ -1,271 +0,0 @@
-diff -Naur Engine.cpp Engine.cpp
---- Engine.cpp 2009-10-02 08:17:54.000000000 +0200
-+++ Engine.cpp 2009-10-02 08:56:20.000000000 +0200
-@@ -97,7 +97,7 @@
-       bBossFight = false;
-       bCompileWithEditor = false;
-       StartFrontEnd();
--      SetState(UpdateIntro,RenderIntro);
-+      SetState(&Engine::UpdateIntro,&Engine::RenderIntro);
- 
-       //start rolling
-       Pump();
-@@ -430,8 +430,7 @@
-                               bHyperMode = false;
-                               bBossFight = false;
-                               StartFrontEnd();
--                              SetState(UpdateSplash,RenderSplash);
--                              SetStateTimed(UpdateSplash,RenderSplash,0);
-+                              
SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
                                
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0);
-                               mFade.StartFadeIn(mTimer.GetTime(),2,0.5f);
-                               fUIDelay = mTimer.GetTime();
-                               iOption = 0;
-diff -Naur FrontEnd.cpp FrontEnd.cpp
---- FrontEnd.cpp       2009-10-02 08:14:42.000000000 +0200
-+++ FrontEnd.cpp       2009-10-02 08:58:02.000000000 +0200
-@@ -33,7 +33,7 @@
-       mbTimedState = false;
-       fGameOverFrame = 0;
-       StartFadeIn();
--      SetState(UpdateIntro,RenderIntro);
-+      SetState(&Engine::UpdateIntro,&Engine::RenderIntro);
- //    gLog.OutPut("StartFrontEnd END\n");
- }
- 
//================================================================================================//
-@@ -213,15 +213,13 @@
-               case 0://start game
-                       stmSplash.Stop(30);
-                       smpUIselect.Play(1);
--                      SetState(UpdateSplash2,RenderSplash);
--                      SetStateTimed(UpdateGame,RenderGame,2,StartGame);
-+                      SetState(&Engine::UpdateSplash2,&Engine::RenderSplash);
                        
SetStateTimed(&Engine::UpdateGame,&Engine::RenderGame,2,&Engine::StartGame);
-                       mFade.StartFadeOut(mTimer.GetTime(),0,2.15f);
-                       KEY_ATTACK1.state = RELEASED;
-                       break;
-               case 1://configure
-                       smpUImove.Play(1);
--                      SetState(UpdateSplash2,RenderSplash);
--                      
SetStateTimed(UpdateConfig,RenderConfig,0.25f,StartFadeIn);
-+                      SetState(&Engine::UpdateSplash2,&Engine::RenderSplash);
                        
SetStateTimed(&Engine::UpdateConfig,&Engine::RenderConfig,0.25f,&Engine::StartFadeIn);
-                       mFade.StartFadeOut(mTimer.GetTime(),2,0.3f);
-                       break;
-               case 2://editor
-@@ -234,15 +232,13 @@
-                               if(!LoadEditorData())
-                                       return;
-                               bUseEditor = true;
--                              SetState(NULL,RenderSplash);
--                              SetStateTimed(UpdateEditor,RenderEditor,0.25f);
-+                              SetState(NULL,&Engine::RenderSplash);
                                
SetStateTimed(&Engine::UpdateEditor,&Engine::RenderEditor,0.25f);
-                               StartEditor();
-                       }
-                       else
-                       {
-                               smpUImove.Play(1);
--                              SetState(UpdateSplash2,RenderSplash);
--                              
SetStateTimed(UpdateHowToPlay,RenderHowToPlay,0.25f,StartFadeIn);
-+                              SetState(NULL,&Engine::RenderSplash);
                                
SetStateTimed(&Engine::UpdateEditor,&Engine::RenderEditor,0.25f);
-                               mFade.StartFadeOut(mTimer.GetTime(),2,0.3f);
-                       }
-                       break;
-@@ -433,8 +429,7 @@
-                               
gSerializer.ReadVariable("Controls.cfg",sz,mKeys[n].SecondaryKey);
-                       }
-                       //back to main
--                      SetState(UpdateSplash2,RenderConfig);
--                      
SetStateTimed(UpdateSplash,RenderSplash,0.25f,StartFadeIn);
-+                      SetState(&Engine::UpdateSplash2,&Engine::RenderConfig);
                        
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn);
-                       mFade.StartFadeOut(mTimer.GetTime(),2,0.3f);
-                       break;
- 
-@@ -577,13 +572,13 @@
-       bHyperMode = false;
-       bBossFight = false;
-       bWimpMode = false;
--      SetState(UpdateGameOver,RenderGameOver);
-+      SetState(&Engine::UpdateGameOver,&Engine::RenderGameOver);
-       stmSplash.Load("Data/Sound/GameOver.ogg",false);
-       stmSplash.Play(30);
-       StartFadeIn();
-       fGameOverFrame = 0;
-       bGameOverFrame = false;
--      SetStateTimed(UpdateGameOver,RenderGameOver,10,EndGameOver);
-+      
SetStateTimed(&Engine::UpdateGameOver,&Engine::RenderGameOver,10,&Engine::EndGameOver);
- }
- void Engine::EndGameOver()
- {
-@@ -591,12 +586,12 @@
-       {
-               if(mPlayer.iScore>iHiScore[n])
-               {
--                      
SetStateTimed(UpdateEnterHiScore,RenderEnterHiScore,3,StartEnterHiScore);
-+                      
SetStateTimed(&Engine::UpdateEnterHiScore,&Engine::RenderEnterHiScore,3,&Engine::StartEnterHiScore);
-                       mFade.StartFadeOut(mTimer.GetTime(),2,3.5f);
-                       return;
-               }
-       }
--      SetStateTimed(UpdateIntro,RenderIntro,3,StartFrontEnd);
-+      
SetStateTimed(&Engine::UpdateIntro,&Engine::RenderIntro,3,&Engine::StartFrontEnd);
-       mFade.StartFadeOut(mTimer.GetTime(),2,3.5f);
- }
- void Engine::UpdateGameOver(float delta)
-@@ -642,7 +637,7 @@
- {
-       if(mTimer.GetTime()>IntroTimer+20)
-       {
--              SetStateTimed(UpdateIntro2,RenderIntro2,1,StartFadeIn);
-+              
SetStateTimed(&Engine::UpdateIntro2,&Engine::RenderIntro2,1,&Engine::StartFadeIn);
-               mFade.StartFadeOut(mTimer.GetTime(),2,1.1f);
-               IntroTimer= mTimer.GetTime()+1;
-               fUIDelay = mTimer.GetTime();
-@@ -650,8 +645,7 @@
-       }
-       if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == 
JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == 
JUST_PRESSED)
-       {
--              SetState(UpdateSplash,RenderSplash);
--              SetStateTimed(UpdateSplash,RenderSplash,0);
-+              SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
                SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0);
-               mFade.StartFadeIn(mTimer.GetTime(),2,0.5f);
-               fUIDelay = mTimer.GetTime();
-               iOption = 0;
-@@ -707,7 +701,7 @@
- {
-       if(mTimer.GetTime()>IntroTimer+5)
-       {
--              SetStateTimed(UpdateIntro3,RenderIntro3,1,StartFadeIn);
-+              
SetStateTimed(&Engine::UpdateIntro3,&Engine::RenderIntro3,1,&Engine::StartFadeIn);
-               mFade.StartFadeOut(mTimer.GetTime(),2,1.1f);
-               IntroTimer= mTimer.GetTime()+1;
-               fUIDelay = mTimer.GetTime();
-@@ -715,8 +709,7 @@
-       }
-       if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == 
JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == 
JUST_PRESSED)
-       {
--              SetState(UpdateSplash,RenderSplash);
--              SetStateTimed(UpdateSplash,RenderSplash,0);
-+              SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
                SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0);
-               mFade.StartFadeIn(mTimer.GetTime(),2,0.5f);
-               fUIDelay = mTimer.GetTime();
-               iOption = 0;
-@@ -753,7 +746,7 @@
-       }
-       if(mTimer.GetTime()>IntroTimer+6)
-       {
--              SetStateTimed(UpdateIntro4,RenderIntro4,1,StartFadeIn);
-+              
SetStateTimed(&Engine::UpdateIntro4,&Engine::RenderIntro4,1,&Engine::StartFadeIn);
-               IntroTimer = mTimer.GetTime();
-               mFade.StartFadeOut(mTimer.GetTime(),2,1.1f);
-               return;
-@@ -761,8 +754,7 @@
-       fGameOverFrame>15? fGameOverFrame-=15:fGameOverFrame += 0.25f;
-       if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == 
JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == 
JUST_PRESSED)
-       {
--              SetState(UpdateSplash,RenderSplash);
--              SetStateTimed(UpdateSplash,RenderSplash,0);
-+              SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
                SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0);
-               mFade.StartFadeIn(mTimer.GetTime(),2,0.5f);
-               fUIDelay = mTimer.GetTime();
-               iOption = 0;
-@@ -823,7 +815,7 @@
-       fGameOverFrame>6? fGameOverFrame-=6:fGameOverFrame += 0.25f;
-       if(mTimer.GetTime()>IntroTimer+6)
-       {
--              SetStateTimed(UpdateHiScores,RenderHiScores,1,StartFadeIn);
-+              
SetStateTimed(&Engine::UpdateHiScores,&Engine::RenderHiScores,1,&Engine::StartFadeIn);
-               mFade.StartFadeOut(mTimer.GetTime(),2,1.1f);
-               IntroTimer = mTimer.GetTime()+1;
-               fUIDelay = mTimer.GetTime()+1;
-@@ -832,8 +824,7 @@
-       }
-       if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == 
JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == 
JUST_PRESSED)
-       {
--              SetState(UpdateSplash,RenderSplash);
--              SetStateTimed(UpdateSplash,RenderSplash,0);
-+              SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
                SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0);
-               mFade.StartFadeIn(mTimer.GetTime(),2,0.5f);
-               fUIDelay = mTimer.GetTime();
-               return;
-@@ -901,16 +892,14 @@
-               IntroTimer = mTimer.GetTime()+2;
-               fUIDelay = mTimer.GetTime()+2;
-               bDemo = true;
--              SetState(UpdateSplash2,RenderHiScores);
--              SetStateTimed(UpdateGame,RenderGame,2,StartGame);
-+              SetState(&Engine::UpdateSplash2,&Engine::RenderHiScores);
                
SetStateTimed(&Engine::UpdateGame,&Engine::RenderGame,2,&Engine::StartGame);
-               mFade.StartFadeOut(mTimer.GetTime(),0,2.1f);
-               fGameDifficulty = 2;
-               return;
-       }
-       if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == 
JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == 
JUST_PRESSED)
-       {
--              SetState(UpdateSplash,RenderSplash);
--              SetStateTimed(UpdateSplash,RenderSplash,0);
-+              SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
                SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0);
-               mFade.StartFadeIn(mTimer.GetTime(),2,0.5f);
-               fUIDelay = mTimer.GetTime();
-               iOption = 0;
-@@ -957,7 +946,7 @@
- 
//================================================================================================//
- void Engine::StartEnterHiScore()
- {
--      SetState(UpdateEnterHiScore,RenderEnterHiScore);
-+      SetState(&Engine::UpdateEnterHiScore,&Engine::RenderEnterHiScore);
-       stmSplash.Load("Data/Sound/HiScores.ogg",false);
-       stmSplash.Play(30);
-       StartFadeIn();
-@@ -1024,8 +1013,7 @@
-                       iScoreEntryDigit++;
-                       if(iScoreEntryDigit>4)
-                       {
--                              SetState(UpdateSplash2,RenderEnterHiScore);
--                              
SetStateTimed(UpdateIntro,RenderIntro,3,StartFrontEnd);
-+                              
SetState(&Engine::UpdateSplash2,&Engine::RenderEnterHiScore);
                                
SetStateTimed(&Engine::UpdateIntro,&Engine::RenderIntro,3,&Engine::StartFrontEnd);
-                               mFade.StartFadeOut(mTimer.GetTime(),2,3.1f);
-                               IntroTimer = mTimer.GetTime()+1;
-                               fUIDelay = mTimer.GetTime()+1;
-@@ -1171,8 +1159,7 @@
-       if(KEY_UI_SELECT.state == JUST_PRESSED || KEY_ATTACK1.state == 
JUST_PRESSED || KEY_ATTACK2.state == JUST_PRESSED || KEY_UI_SELECT2.state == 
JUST_PRESSED)
-       {
-               smpUImove.Play(1);
--              SetState(UpdateSplash2,RenderHowToPlay);
--              SetStateTimed(UpdateSplash,RenderSplash,0.25f,StartFadeIn);
-+              SetState(&Engine::UpdateSplash2,&Engine::RenderHowToPlay);
                
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0.25f,&Engine::StartFadeIn);
-               mFade.StartFadeOut(mTimer.GetTime(),2,0.3f);
-       }
- }
-diff -Naur Game.cpp Game.cpp
---- Game.cpp   2009-10-02 08:14:42.000000000 +0200
-+++ Game.cpp   2009-10-02 08:56:20.000000000 +0200
-@@ -184,8 +184,7 @@
-               }
-               if(KEY_ATTACK1.state == JUST_PRESSED || KEY_ATTACK2.state == 
JUST_PRESSED || KEY_UI_SELECT.state == JUST_PRESSED || KEY_UI_SELECT2.state == 
JUST_PRESSED)
-               {
--                      SetState(UpdateSplash,RenderSplash);
--                      SetStateTimed(UpdateSplash,RenderSplash,0);
-+                      SetState(&Engine::UpdateSplash,&Engine::RenderSplash);
                        
SetStateTimed(&Engine::UpdateSplash,&Engine::RenderSplash,0);
-                       mFade.StartFadeIn(mTimer.GetTime(),2,0.5f);
-                       fUIDelay = mTimer.GetTime();
-                       bDemo = false;
-@@ -644,7 +643,7 @@
- void Engine::StartCompleted()
- {
-       bGameCompleted = true;
--      
SetStateTimed(UpdateCongratulations,RenderCongratulations,5,FadeInEndCompleted);
-+      
SetStateTimed(&Engine::UpdateCongratulations,&Engine::RenderCongratulations,5,&Engine::FadeInEndCompleted);
-       mFade.StartFadeOut(mTimer.GetTime(),2,5.1f);
-       fUIDelay = mTimer.GetTime()+5;
-       stmStage.Stop(FSOUND_ALL);
-@@ -657,11 +656,11 @@
- void Engine::FadeInEndCompleted()
- {
-       StartFadeIn();
--      
SetStateTimed(UpdateCongratulations,RenderCongratulations,20,EndCompleted);
-+      
SetStateTimed(&Engine::UpdateCongratulations,&Engine::RenderCongratulations,20,&Engine::EndCompleted);
- }
- void Engine::EndCompleted()
- {
--      SetStateTimed(NULL,RenderIntro,3,StartGameOver);
-+      SetStateTimed(NULL,&Engine::RenderIntro,3,&Engine::StartGameOver);
-       mFade.StartFadeOut(mTimer.GetTime(),2,3.1f);
-       IntroTimer = mTimer.GetTime()+1;
-       fUIDelay = mTimer.GetTime()+1;

diff --git a/games-arcade/prototype/metadata.xml 
b/games-arcade/prototype/metadata.xml
deleted file mode 100644
index 5d0ede2..0000000
--- a/games-arcade/prototype/metadata.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd";>
-<pkgmetadata>
-<maintainer>
-       <email>frostwo...@gmx.de</email>
-       <name>Marcel Unbehaun</name>
-</maintainer>
-</pkgmetadata>

diff --git a/games-arcade/prototype/prototype-1.0.ebuild 
b/games-arcade/prototype/prototype-1.0.ebuild
deleted file mode 100644
index d084ee8..0000000
--- a/games-arcade/prototype/prototype-1.0.ebuild
+++ /dev/null
@@ -1,71 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit eutils games
-
-DESCRIPTION="awarded winning RType clone"
-HOMEPAGE="http://xout.blackened-interactive.com/ProtoType.html";
-SRC_URI="http://xout.blackened-interactive.com/dump/new/ProtoType_src.zip
-       http://xout.blackened-interactive.com/ProtoType/ProtoType.zip";
-LICENSE="public-domain"
-KEYWORDS="~x86"
-IUSE=""
-SLOT="0"
-
-RDEPEND="virtual/opengl
-       virtual/glu
-       media-libs/libsdl
-       media-libs/devil
-       =media-libs/fmod-3*"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${PN}_${PV}
-
-src_prepare(){
-       edos2unix *.{cpp,h}
-       epatch ${FILESDIR}/"${P}-makefile.patch"
-       epatch ${FILESDIR}/"${P}-includes.patch"
-       epatch ${FILESDIR}/"${P}-sdlrendertarget.patch"
-       epatch ${FILESDIR}/"${P}-setstate.patch"
-       epatch ${FILESDIR}/"${P}-linuxfixes.patch"
-       epatch ${FILESDIR}/"${P}-hacks.patch"
-       epatch ${FILESDIR}/"${P}-homedir.patch"
-       for i in "${WORKDIR}"/*.cpp; do sed -i "$i" -e 
"s:Data/:"${GAMES_DATADIR}"/"${PN}"/:g"; done
-}
-
-src_install() {
-       dogamesbin ${PN}
-       local datadir="${GAMES_DATADIR}"/"${PN}"
-       dodir ${datadir}
-       insinto "${GAMES_DATADIR}"/"${PN}"
-       mv ProtoType/Data/Gfx/forcecharge.png ProtoType/Data/Gfx/ForceCharge.png
-       mv ProtoType/Data/Gfx/chainParticle.png 
ProtoType/Data/Gfx/ChainParticle.png
-       mv ProtoType/Data/Gfx/Ladybird.png ProtoType/Data/Gfx/LadyBird.png
-       mv ProtoType/Data/Gfx/Turret1.png ProtoType/Data/Gfx/turret1.png
-       mv ProtoType/Data/Gfx/StarBurst.png ProtoType/Data/Gfx/Starburst.png
-       mv ProtoType/Data/Gfx/forceblast.png ProtoType/Data/Gfx/Forceblast.png
-       mv ProtoType/Data/Gfx/Fireball.png ProtoType/Data/Gfx/FireBall.png
-       mv ProtoType/Data/Gfx/anim_back1.png ProtoType/Data/Gfx/Anim_back1.png
-       mv ProtoType/Data/Gfx/anim_back2.png ProtoType/Data/Gfx/Anim_back2.png
-       mv ProtoType/Data/Gfx/anim_Fore1.png ProtoType/Data/Gfx/Anim_Fore1.png
-       mv ProtoType/Data/Gfx/anim_Fore2.png ProtoType/Data/Gfx/Anim_Fore2.png
-       mv ProtoType/Data/Gfx/anim_Fore3.png ProtoType/Data/Gfx/Anim_Fore3.png
-       mv ProtoType/Data/Gfx/WaterSplash.png ProtoType/Data/Gfx/watersplash.png
-       mv ProtoType/Data/Gfx/PrototypeMk1.png 
ProtoType/Data/Gfx/Prototypemk1.png
-       mv ProtoType/Data/Sound/deflection.wav 
ProtoType/Data/Sound/Deflection.wav
-       mv ProtoType/Data/Sound/smallExplosion.wav 
ProtoType/Data/Sound/SmallExplosion.wav
-       mv ProtoType/Data/Sound/PickUp.wav ProtoType/Data/Sound/Pickup.wav
-       mv ProtoType/Data/Sound/UI_Select.wav ProtoType/Data/Sound/UI_select.wav
-       doins -r ProtoType/Data/* || die
-       newicon ProtoType/Data/Gfx/FireBug.png "${PN}.png"
-       make_desktop_entry "${PN}" "${PN}"
-       prepgamesdirs
-}
-
-pkg_postinst() {
-       games_pkg_postinst
-
-}
\ No newline at end of file

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