On 07.06.2011 11:15, Mario Bodemann wrote: > Hi folks, > > Sebastian told me about the problem of not being able to render the > logo in recent blender versions. So this is were I stepped in: I tried > it and used the geometries from the old .blender file, and the > yellowish reflecting image. > > Problem was to recreate the exact representation of the original logo, > by new means of rendering and relighting. I tried to solve them by > creating a new material for the g and carefully adjusting the > parameters. Also I added a new modifier for the geometry to get rid of > the ugly seam at the sharp edge. (This does not modify the geometry, > only the rendering of it) > > However, here are my preliminary results: > > - the modified .blend-file[1] (tested with blender 2.57b) > - new rendered logo image [2] > - original logo image (for comparison)[3] > > What do you think? > > Greetings, Mario. > > [1] > http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.blend;hb=master > [2] > http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.png;hb=images > [3] > http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal-orig.png;hb=images
For the record, I have resurrected that repository at https://github.com/gentoo/blender-gentoo-logo now. For the images [2][3], have a look at the "images" branch: https://github.com/gentoo/blender-gentoo-logo/tree/images Best, Sebastian