On 07.06.2011 11:15, Mario Bodemann wrote:
> Hi folks,
> 
> Sebastian told me about the problem of not being able to render the
> logo in recent blender versions. So this is were I stepped in: I tried
> it and used the geometries from the old .blender file, and the
> yellowish reflecting image.
> 
> Problem was to recreate the exact representation of the original logo,
> by new means of rendering and relighting. I tried to solve them by
> creating a new material for the g and carefully adjusting the
> parameters. Also I added a new modifier for the geometry to get rid of
> the ugly seam at the sharp edge. (This does not modify the geometry,
> only the rendering of it)
> 
> However, here are my preliminary results:
> 
>  - the modified .blend-file[1] (tested with blender 2.57b)
>  - new rendered logo image [2]
>  - original logo image (for comparison)[3]
> 
> What do you think?
> 
> Greetings, Mario.
> 
> [1]
> http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.blend;hb=master
> [2]
> http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.png;hb=images
> [3]
> http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal-orig.png;hb=images

For the record, I have resurrected that repository at

  https://github.com/gentoo/blender-gentoo-logo

now.  For the images [2][3], have a look at the "images" branch:

  https://github.com/gentoo/blender-gentoo-logo/tree/images

Best,



Sebastian


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