On 02/07/17 21:12, Vadim A. Misbakh-Soloviov wrote: > By the way, it will also brake some proprietary games, that distributes via > steam, humble, gog and so on. > > Some of them depends on shared lua and doesn't bundle it (instead, their > installer calls apt (since they're doing games for ubuntu), but since we have > no apt, we (gamerlay/games team) just writing proper DEPENDs, unpacking the > content, and installing it. > > So, if shared lua will be dropped, we will either have a bunch of broken > games > or used to create some kludgy "lua-shared" custom ebuild, which is worse way > of doing the things. > > So, I'm voting for status quo. > > A custom games-lua eclass ... ?!
*runs from mgorny et al ....*
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