Bioware has released their promised linux client for neverwinter nights. Any thought of work has now vanished. It's in Beta:
http://nwn.bioware.com/downloads/linuxclient.html
You have to purchase the game and copy files from a windows install that has been updated to v-1.29 at this point. Since I just happened to have windows on another drive, I installed nwn and updated it, then ran the following script:
#!/bin/bash # cp nwn client stuff # cp_list should be all one line of data, i used # the backslashes to make it fit this format cp_list="ambient data dmvault hak localvault modules music nwm \ override portraits saves servervault texturepacks chitin.key patch.key \ dialog.tlk dialogF.tlk" # this is the windows directory that the data files live in on my pc; # make sure your directories are valid. wnwndir="/mnt/win98/NeverwinterNights/nwn"
# this would be where I copied the files to. If you put it somewhere # besides your home dir, you have to deal with permissions, live with it. lnwndir="/home/nealbirch/nwn"
for i in $cp_list; do cp -r $wnwndir/$i $lnwndir done # fin
It also uses the Simple DirectMedia Layer (SDL) library , seems to be the same ones that Frozen-Bubble uses. In order for the mouse to work properly I have set up a script file to start nwn:
#!/bin/bash # This sets up env for nwn mouse accel # more info at http://www.libsdl.org/faq.php?action=listentries&category=3 export SDL_MOUSE_RELATIVE=0 cd /home/nealbirch/nwn ./nwn # fin
It works for me, now I don't work...
I am running unmasked gentoo updated, using windowmaker.
Neal
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