> Actually, with the 'emptytree' option, it should be trying to rebuild
> everything in your 'world' set along with the dependancies using their
> current versions and use flags.  I'm guessing that the odd behavior is
> because you're using it in conjunction with 'uND'.  'Update' and
> 'newuse' go against part of what 'emptytree' does, and 'emptytree' is
> as 'deep' as it gets. :)

I get the same output with "emerge -pve world", so the statement from
Boris seems more reasonable to me.
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