Maxime van Noppen wrote:

It's quite interesting to have some numbers though, as sometimes they
can lead to significant performance boost (CascadedPolygonUnion is a
good example). It might be interesting to analyze why geos is 23x slower
than other geometry libraries in some cases whereas it competes with
them elsewhere.

Yes, definitely it's nice to have examples of how things can be improved.

Personally I intend to stay well away from any C++ template hacking, though!

--
Martin Davis
Senior Technical Architect
Refractions Research, Inc.
(250) 383-3022

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