Maxime van Noppen wrote:
It's quite interesting to have some numbers though, as sometimes they can lead to significant performance boost (CascadedPolygonUnion is a good example). It might be interesting to analyze why geos is 23x slower than other geometry libraries in some cases whereas it competes with them elsewhere.
Yes, definitely it's nice to have examples of how things can be improved. Personally I intend to stay well away from any C++ template hacking, though! -- Martin Davis Senior Technical Architect Refractions Research, Inc. (250) 383-3022 _______________________________________________ geos-devel mailing list geos-devel@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/geos-devel