I’ve been doing some more digging during my free time.
For the layer thats been acting up, I went ahead and turned off bilinear
interpolation, and switched it back to nearest neighbor. This did fix my issue,
but lost all of the nice smoothing, which is not ideal.
Is there a way to “fix” this for bilinear situations?
Nearest Neighbor:
https://drive.google.com/open?id=1gXNdGQ8_1pDA4ovZ7vhrb3i5H8A8tguY (
https://share.polymail.io/v1/z/b/NWI4NDE5ZGFmYTdi/4CTsD9mjQzZdJe9BgvUYuORmavUuUGPEojb1yBKm7sDmY3TpnV8rH6EHkxdtK7UjDszTbP4qoDRJw9rjCw1K2VZplx_E48Klviq2M7w7eFiwl9bXCwUVUlPxVGn8tf8Q1FW2IEBjlJGJlHYyYg6F0omncaizSu7I4vtK0aBQgprvrUirnkqQbV5kViJFF8w8wI5mDKCvnZD2a30cwCSnhJ0g15Am7fVxV5yw7AbVfsEcGQbwTOG7bgF5COzHZQLd5LvZ
)
Bilinear: https://drive.google.com/open?id=1idQOhiHbv0IkmVnAX2dycZi9UqyWyWuR (
https://share.polymail.io/v1/z/b/NWI4NDE5ZGFmYTdi/4CTsD9mjQzZdJe9BgvUYuORmavUuUGPEojb1yBKm7sDmY3TpnV8rH6EHkxdtK7UjDszTbP4qoDRJw9rjCw1K2VZplx_E48Klviq2M7w7eFiwl9bXCwUVUlPxVGn8tf8Q1FW2IEBjlJGJlHYyYg6F0omncaizSu7I4vtK0aBQgprvrUirnkqQbV5kViJFF8w8wI5mApywtr_OG0BbgCmN3aQ4zP9i4f5wPpy88U_tEcwsGQ2NnowybFdgbTFzIEEEPeby
) (it also looks this way for bicubic)
Thanks,
Tyler Youschak
On Sun, Aug 26, 2018 at 11:21 PM Tyler Youschak < Tyler Youschak ( Tyler
Youschak <tyleryousc...@gmail.com> ) > wrote:
>
> Hello,
>
>
> (Forgot to reply all...)
>
>
> Thanks for the quick reply!
>
>
> I went ahead and fixed that and also made a few changes to the color table
> in addition to that and I am getting the same outcome.
>
>
> Updated example (of what I'm trying to fix):
> https://drive.google.com/open?id=1kQBCfqnqweEcELJyjApoou0nfbQot82f
>
> Updated SLD file:
> https://drive.google.com/open?id=1Tr9Tw7UiFpgUrqsEnkIVWVSItz_tNbM2
>
>
>
> Thanks,
> Tyler
>
>
> On Sun, Aug 26, 2018 at 10:58 PM < br...@frogmouth.net > wrote:
>
>
>>
>>
>> Perhaps the
>>
>>
>>
>> <sld:ColorMapEntry color="#17316E" quantity="200" label="label"
>> opacity="1"/>
>>
>>
>>
>> line is confusing it. I’d try making the quantity increase at each
>> interval.
>>
>>
>>
>>
>>
>>
>>
>> Brad
>>
>>
>>
>>
>>
>>
>>
>
>
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