Jesse Eichar ha scritto: > Naturally the wonderful windows platform doesn't like my work. So I > have to do some debugging there.
Hum, yes, on windows the build deadlocks badly after throwing a slew of locking errors. Jesse, I haven't looked at the code, so I don't know if this helps, but in any case, when you're playing with a set of resources, to avoid deadlock you have to either: * acquire all of the resources you need in a single atomic call * use a prority based approach See for example: http://www2.cs.uregina.ca/~hamilton/courses/330/notes/synchro/deadlock-ex.html Cheers Andrea ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ Geotools-devel mailing list Geotools-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/geotools-devel