Jesse Eichar ha scritto:
> Naturally the wonderful windows platform doesn't like my work.  So I  
> have to do some debugging there.

Hum, yes, on windows the build deadlocks badly after throwing a slew
of locking errors.
Jesse, I haven't looked at the code, so I don't know if this helps,
but in any case, when you're playing with a set of resources,
to avoid deadlock you have to either:
* acquire all of the resources you need in a single atomic call
* use a prority based approach
See for example:
http://www2.cs.uregina.ca/~hamilton/courses/330/notes/synchro/deadlock-ex.html

Cheers
Andrea

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