Hello Andrea,
Thank you for your response.
On 21-11-16 18:07, Andrea Aime wrote:
Yes, a significant one under load testing, as it avoids the generation
of one
level of tiles in the chain, thus reducing both computation and load
on the tile cache.
So by turning it off you get the good looking results?
Well actually, this image is actually taken from doing the same getmap
request but with a mosaic with only one tile instead of thousands.
But turning the reducing off will also give the same (good) result.
It might be due to image layout difference, do you see any between the
normal "warp and then affine" case compared to the reduced warp/affine?
No, I do not see any difference in image layout before or after the
operations. There is only the difference with the smaller mosaic case
where the x and y offsets are much smaller... which seems to avoid the
issue.
Also, I'd suggest to have a look at the code on master, I've made
changes there,
is the issue still showing up after those changes.
Yes.
Kind Regards
Niels
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