>>  Rectangle2D.Double newArea = new Rectangle2D.Double(
>> newX,newY,area.getWidth(),area.getHeight());
>>  m_model.getMapPane().setVisibleArea(newArea)
>>
>                         ^^^^^^^^^^^^^^^^^^^^^^^^^
> The setVisibleArea-method one lets assume, that you are using the
> StyledMapPane (and the J2D-Renderer)?
> I can't use it, because the shapefile I have to render is way too big to
> be handled without any MemoryExceptions. That's why I have to use the
> LiteRenderer. Unfortunately there is no comparable thing as the
> VisibleArea when using the LiteRenderer :(

Oh, sorry. I didn't recognize that. It's not easy to get into Geotools
because of all these different ways to do things...

My Map isn't that big so I don't have any memory problems, but it's good
to know about that. Another already mentioned bad thing about my Example
is that it re-renders the map every Pixel that it is moved.

> But thanks anyways: Your code is exactly what I was looking for, when
> getting in contact with geotools the first time. I guess there are lot
> of people, you made happy with that snippet :)

That would be great :)

In addition to this I do absolutely agree with the issue "GUI-Components
besides uDig needed" mentioned again in this thread. Putting that into a
widget-project is a good approach, i think.




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