Hi Michael,

hmm i have  never heard something about linear interpolation before! So 
i googeld and maybe this is exactly what i need! But the examples 
weren`t much informativ! So do you have an example or a webpagelink 
about that topic?
You mean for any two linestring coordinates i should calculate a linear 
function ?
For example i have a linestring ( 0 0 , 5 5 , .... )

so i calculate the linear function between the first two points => (0,0) 
and (5,5) that would be f(x) = x

and now i have the information that the moving object can move 2 meters 
per step how can i get the next point?

And does geotools have such operations implemented? If so i could save 
much implementation time!

And my solution would be  two vectors v1= 0,0 v2=5,5

conection vector v3 = 5-0 , 5-0 = v3(5,5)  it is also the direction 
vector! of the movement!

So have a origin point a directionvector and a distance d =>

trim the directionvector  v3 to the length 1 (normalize it) :

formular :  (1/ (length of v3)) * vector = v4 (= normalized vector)

 searched point is then :  v1+ distance * v4 

this would be my solution !


Best regards;

Martin



Michael Bedward schrieb:
> Hi Martin,
>
> Yes, all that's clear. What I don't understand is why you need any
> support classes to do such simple calculations ?  What you describe
> just looks like basic arithmetic rather than complex linear algebra -
> that's why I think I'm probably still missing something (?)
>
> Originally I had the idea that your app would involve animated objects
> moving along line features (e.g. roads, routes) which may be wiggly.
> In that case you could easily use the coordinates of the line string,
> plus simple linear interpolation, to update the position of the moving
> object at each time step.
>
> Sorry if I'm missing something obvious.  Perhaps someone else here can
> be more help :-)
>
> Michael
>
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