game dev community uses a* a lot - and optimizations show up in
siggraph proceedings and game dev journal

 - a

On Dec 4, 2007 9:41 AM, Dave Rafkind <[EMAIL PROTECTED]> wrote:
> A-Star (or "A*") is a nice algorithm also. Rusell and Norvig's "Artificial
> Intelligence: A Modern Approach" is a good basic text.
>
>
>
> On Dec 4, 2007 12:28 AM, Brandon Martin-Anderson < [EMAIL PROTECTED]> wrote:
> > The most accessible description of the Dijkstra algorithm I've ever read
> is in "Data Structures and Algorithms in Java" (ISBN: 0-471-73884-0). I read
> that thing cover-to-cover on a few particularly long bus rides when I was a
> junior in high school. Good times.
> >
> > Other options are: pgrouting source code; scholar.google.com search for
> "shortest path".
> >
> > -B
> >
> >
> >
> >
> >
> > On Dec 3, 2007 8:51 PM, David Fawcett < [EMAIL PROTECTED]> wrote:
> >
> > >
> > >
> > >
> > > Can anyone suggest some good/favorite references for routing theory or
> algorithms?
> > >
> > > Thanks,
> > >
> > > David.
> > >
> > >
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> >
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