That was quick. I did a [git pull] to grab the changes, ran [make], and
[make install].
All of the examples now compile for me. However, all of the previously
broken ones (1,2,4,5) now give me segmentation faults.

thanks,
aM

On Fri, Jun 11, 2010 at 4:03 PM, Julian Lamb <[email protected]> wrote:

>  aM,
>     Thanks for spotting this problem...I guess I missed updating the
> example files when we changed the API previously.  I went ahead and fixed it
> all in git, so please update your tree and check out the changes.
> Basically, pass NULL in for the transform and the function will just use the
> default identity transform.  I think I checked all 6 of the examples and
> they should work now.  Let me know if you find otherwise, and feel free to
> ask any questions regarding libgerbv...we're glad to help!
>
> Cheers--
> Julian
>
> On 06/11/2010 02:55 AM, a m wrote:
>
> Julian,
>
> Thanks for the prompt reply. Ive finally installed all the dependencies and
> was able to build it from source.
>
> I ran into problems with examples 1, 2, 4, 5. All the same thing:
> example5.c:56: error: too few arguments to function
> ‘gerbv_export_rs274x_file_from_image’
>
>  looks like a transform is missing. Whatś a quick way to get this working?
>
> Thanks again, it looks like this library will be perfect.
>
> aM
>
> On Tue, Jun 8, 2010 at 5:37 PM, Julian Lamb <[email protected]> wrote:
>
>> Hi aM,
>>     It depends on how in-depth you want to go.  We have split out
>> "libgerbv" as a separate library you're welcome to use in your own
>> applications.  If you download the gerbv source from git (see webpage on how
>> to do this), look at the /doc/example-code/ directory for a bunch of
>> examples on making some command line apps using libgerbv.  The rendering
>> code is also accessible with libgerv, so you can make fully functional GUI
>> apps with it too.
>>     If you want to just use the regular gerbv program and add some
>> specialized functions of your own, that would be another option.  Go to
>> /src/interface.c to add any buttons or menu entries you want to add, and
>> then place the callbacks for those buttons in the /src/callback.c file.  You
>> can then put whatever code you want in those callback stubs.  There's an
>> example in /doc/example-code on how to draw rectangles.  For zooming to
>> specific levels, you'll probably just want to look at the functions in
>> callbacks.c on how to do that.
>>
>> Hack away!
>> Julian
>>
>> On 06/08/2010 01:36 AM, a m wrote:
>>
>>  Hello,
>>
>> Im wondering how it would be possible for me to zoom in on a certain
>> region or a drawing that is specified by typing in (x, y, width, height)
>> parameters. Another use case would be to draw a box or circle based on the
>> above parameters.
>>
>> Where would i start to be able to do something like this?
>>
>> In general, how scriptable is gerbv? how can i start hacking?
>>
>> thanks,
>> aM
>>
>>
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