Jeremy Boynes wrote:

I figure that we are talking about two different and orthogonal types of
partition here.


Agreed.



I'm happy to call the way that nodes are linked into buddy-groups
(groups of peers that store replicated state for each other) something
other than 'partition', if we want to reserve that term for some sort of
cluster management concept, but you do agree that these structures
exist, do you not ? regardless of what they are called, otherwise you do
not scale, as we have all agreed.

As for loadbalancer configuration I think this will draw upon both
'jeremy-partition' and 'jules-buddy-group' status as :

- you only want to balance requests for a webapp to nodes on which it is
deployed


Yes



- you only want to fail-over requests to other nodes in the same
buddy-group as the failed node


Ideally, yes but this is not essential. See below.



if you can do the latter you can avoid cluster-wide logic for findg and
migrating sessions from remote nodes to the one receiving the request,
because you can guarantee that the session is already there.



The price to pay for this is that you always need to replicate state to any node to which the request may be directed. If you allow for a locate phase, then you can minimise the set of nodes to which data is replicated (the buddy-group) because any node can find it later. In a high-affinity configuration this reduces the overall load.

this is two sides of the same coin :-)

suppose I can instruct mod_jk (which I can) to deliver every request tied to a particular session, to a subset of nodes of the cluster.

would it not make sense that these nodes were the 'buddy-group' ?

then we can forget the locate phase altogether...

This is my current impl.


Consider a four node partition A,B,C,D. In the 'replicate-everywhere' model, A's state is replicated to three other nodes after every request, incurring the processing cost on three nodes (assuming network multicast). If A dies, any node can instantly pick up the work. The issue is we have a lot of overhead to reduce the latency in the event of node death (which we hope is infrequent).

The other alternative is that every session has one and only one buddy. This
would result in 1/3 of A's sessions being replicated to B, 1/3 to C and 1/3
to D. Each session is replicated to just one node, allowing unicast to be
used (which has a lower overhead than multicast) and only incurring the
ongoing processing cost on one node.

OK - a couple of points here...

1. the decision about how many buddies should be in a group, should be taken at the logical level. If, in cases of a single buddy, the transport can be optimised to reduce latency, then so much the better...

The point about unicast vs multicast and the frequency of node death is good...

2. you are touching on what I described as 'bucketing' - how many buckets should a nodes sessions be split into and where should they be replicated to. My jury is still out on this...


If A dies, then B,C,D pick new buddies for A's sessions and do bulk state transfer to redistribute, ensuring that the state is always stored on two nodes. Say B transfers to C, C to D and D to B. Again, unicast transfer. You can avoid this if you are willing to lose a session if another node dies (double failure scenario).

if the number of buddies per team were configurable and the multi/unicast optimisation automagic, architects could choose whether to pay for the extra robustness or not.


An A request is now directed to a random node; if this node has the state,
then it becomes the primary and starts replicating to its buddy. If it does
not, then it sends a multicast inquiry to the partition, locates the state,
does a second transfer and starts replicating again.


Now we are getting into territory where the way that the LB works impacts on the space we have to work with....

I'm trying to avoid writing my own LB, but to come up with something that can work with mod_jk[2]. This constrains me more than you.

Drill down a little into the behaviour that you would require from an lb, and lets see where we go...

The trade off is lower overhead whilst running but a larger state transfer
in the event of node death. I tend to prefer the latter on the basis that
node deaths are infrequent.

agreed

Jules





Are we getting closer ?



:-)

--
Jeremy





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* Core Developers Network (Europe)
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