Thanks Joe,

All is now clear!

Bill



On 06/01/2006, at 9:51 AM, Joseph J. Strout wrote:

At 9:08 AM +1100 1/6/06, The Atherton residence wrote:

I suppose my next question is: Why is a "collision event fired for two balls that are already moving away from each other"?

Because they are still colliding. The SpriteSurface has no knowledge of how you imagine the balls to be moving; it only knows that, at the instant of this particular frame, they are either colliding (overlapping by at least one pixel) or not.

Best,
- Joe

--

Joseph J. Strout
[EMAIL PROTECTED]
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