Thanks Joe,
All is now clear!
Bill
On 06/01/2006, at 9:51 AM, Joseph J. Strout wrote:
At 9:08 AM +1100 1/6/06, The Atherton residence wrote:
I suppose my next question is: Why is a "collision event fired for
two balls that are already moving away from each other"?
Because they are still colliding. The SpriteSurface has no
knowledge of how you imagine the balls to be moving; it only knows
that, at the instant of this particular frame, they are either
colliding (overlapping by at least one pixel) or not.
Best,
- Joe
--
Joseph J. Strout
[EMAIL PROTECTED]
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