I'm trying to design a toolbar class.  The class itself seems to be going
OK, but as part of this toolbar, I also have a floating pallet window that
is associated with it.
 
The toolbar is to be a tear-off type toolbar.  Meaning, dragging the tool
bar from the main window it is in will 'close' the toolbar in the main
window and cause a floating pallet window to open.
 
This all works fine, but to make the floating pallet snap back into the
window it was torn from, I need to know what window it was attached to in
the first place.  How would I go about doing this?
 
In other words, something like this...
 
ToolbarWindow.ToolbarClass.Left = 0
 
...doesn't work because it RB doesn't know what the ToolbarWindow is yet.
So, it will not compile.
 
Referring to the window in a direct manner works fine:
Window1.ToolbarClass1.Left = 0
 
 
 
 
 
 
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