I'm trying to design a toolbar class. The class itself seems to be going OK, but as part of this toolbar, I also have a floating pallet window that is associated with it. The toolbar is to be a tear-off type toolbar. Meaning, dragging the tool bar from the main window it is in will 'close' the toolbar in the main window and cause a floating pallet window to open. This all works fine, but to make the floating pallet snap back into the window it was torn from, I need to know what window it was attached to in the first place. How would I go about doing this? In other words, something like this... ToolbarWindow.ToolbarClass.Left = 0 ...doesn't work because it RB doesn't know what the ToolbarWindow is yet. So, it will not compile. Referring to the window in a direct manner works fine: Window1.ToolbarClass1.Left = 0 _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/>
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