On Jun 16, 2006, at 14:46 UTC, Ken Sobel wrote: > The problems arise when I use the .exe in windows: there is no smooth > progression, but just opaque or transparent. Apparently intermediate > values of the fill property (that is, anything other than 0 or 100) > don't translate to windows.
That's right. Translucency support is up to the renderer; currently you'll only see transparency when rendering with Quartz (i.e., OS X). Classic MacOS, Windows, and Linux treat an opacity > 50 as solid and < 50 as transparent (I don't recall what they do with values of exactly 50). > Is anyone aware of a quick way to accomplish what I want to do, and > which will work in windows? "Quick" way, no, but there is a way significantly easier (and faster) than mucking about with pixels in an RGBSurface. Use the Picture.Mask property to control the transparency of your occluder (which will need to be a picture rather than an Object2D, of course). This works on all platforms. Let me know if it's not clear how to use it. Best, - Joe -- Joe Strout -- [EMAIL PROTECTED] Verified Express, LLC "Making the Internet a Better Place" http://www.verex.com/ _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
