I thought the IRC-based comment would make it obvious that it's using TCP. Nonetheless, it is using TCP. The project has a fair amount of sensitive code (not to mention including requiring a game's CD key). I'll see if I can create a stripped-down version for people to use.
If it's of any importance, I'm using REALbasic on Windows XP. On 9/24/06, Norman Palardy <[EMAIL PROTECTED]> wrote:
On Sep 24, 2006, at 5:50 PM, Mark Nutter wrote: > > > --- Keith Bennett <[EMAIL PROTECTED]> wrote: > >> Once in a while, I'll see weird data as if REALbasic has >> swapped around >> various parts of the data. >> >> Yes, yes, yes. >> >> I work with an IRC-based protocol that mixes binary data with >> ASCII data, >> and it often appears that REALbasic internally swaps some of >> the received >> data around. I've done as many tests as I could and have not >> been able to >> pin it on any of my code. It's been a problem since at least >> 5.5.5 and still >> up until 2006r3. > > Hmm, I'm getting in over my head. The only thing I have left is > to ask whether you're sending data via UDP or TCP, 'cause I know > UDP packets can arrive out of order. I think I know that, > anyway. :) But at that point I am in over my head, so all I can > do is wish you luck. TCP guarantees order of delivery of packets and delivers every packet (unless you've disconnected or something like that) UDP does not guarantee any such things which can make it faster but less reliable. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
-- Keith Bennett, tA-Kane Software developer and Macintosh enthusiast Free iPods!!! http://www.freeiPods.com/?r=10867472 _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
