On 02/11/2015 06:37, Ryan Newton wrote:
Thanks Simon for linking that issue! Does the patch linked there
<https://ghc.haskell.org/trac/ghc/attachment/ticket/8905/0001-EXPERIMENTAL-save-the-continuation-after-the-tag-che.patch>
already
cover what you suggested in your last mail? I think no, it's a more
limited change, but I'm having trouble understanding exactly what.
I've also got one really basic question -- was it decided long ago that
all these stack limit checks are cheaper than having a guard page at the
end of each stack and faulting to grow the stack? (I couldn't find a
place that this rationale was described on wiki.)
Stacks would be immovable, and you need to arrange that you have enough
address space to grow the stack if necessary, just like OS threads.
Thus it's not really feasible on 32-bit platforms, and we would have to
keep the existing stack-chunk mechanism for those platforms. Right now
stacks start at 1k and are really cheap; they'd be somewhat more
expensive under this scheme: at least 4K and a couple of mmap() calls.
Stack chunks have another benefit: we can track whether each chunk is
dirty separately, and only traverse dirty chunks in the GC. I don't
think you'd be able to do this with contiguous stacks and no stack checks.
Cheers
Simon
Best,
-Ryan
On Sun, Nov 1, 2015 at 10:05 AM, Simon Marlow <marlo...@gmail.com
<mailto:marlo...@gmail.com>> wrote:
Yes, I think we can probably do a better job of compiling case
expressions. The current compilation strategy optimises for code
size, but at the expense of performance in the fast path. We can
tweak this tradeoff, perhaps under the control of a flag.
Ideally the sequence should start by assuming that the closure is
already evaluated, e.g.
loop:
tag = R2 & 7;
if (tag == 1) then // code for []
else if (tag == 2) then // code for (:)
else evaluate; jump back to loop
The nice thing is that now that we don't need proc points, "loop" is
just a label that we can directly jump to. Unfortunately this only
works when using the NCG, not with LLVM, because LLVM requires proc
points, so we might need to fall back to a different strategy for LLVM.
Similar topics came up here:
https://ghc.haskell.org/trac/ghc/ticket/8905 and I think there was
another ticket but I can't find it now.
Cheers
Simon
On 23/10/2015 19:00, Ryan Newton wrote:
1. Small tweaks: The CMM code above seems to be /betting/
than the
thunk is unevaluated, because it does the stack check
and stack
write /before/ the predicate test that checks if the
thunk is
evaluated (if(R1 & 7!= 0) gotoc3aO; elsegotoc3aP;). With a
bang-pattern function, couldn't it make the opposite
bet? That
is, branch on whether the thunk is evaluated first, and
then the
wasted computation is only a single correctly predicted
branch
(and a read of a tag that we need to read anyway).
Oh, a small further addition would be needed for this tweak. In the
generated code above "Sp = Sp + 8;" happens /late/, but I think
it could
happen right after the call to the thunk. In general, does it seem
feasible to separate the slowpath from fastpath as in the following
tweak of the example CMM?
* // Skip to the chase if it's already evaluated:*
* start:*
* if (R2 & 7 != 0) goto fastpath; else goto slowpath;*
*
*
* slowpath: // Formerly c3aY*
* if ((Sp + -8) < SpLim) goto c3aZ; else goto c3b0;*
* c3aZ:*
* // nop*
* R1 = PicBaseReg + foo_closure;*
* call (I64[BaseReg - 8])(R2, R1) args: 8, res: 0, upd: 8;*
* c3b0:*
* I64[Sp - 8] = PicBaseReg + block_c3aO_info;*
* R1 = R2;*
* Sp = Sp - 8;*
* call (I64[R1])(R1) returns to fastpath, args: 8, res: 8,
upd: 8;*
* // Sp bump moved to here so it's separate from "fastpath"*
* Sp = Sp + 8;*
*
*
* fastpath: // Formerly c3aO*
* if (R1 & 7 >= 2) goto c3aW; else goto c3aX;*
* c3aW:*
* R1 = P64[R1 + 6] & (-8);*
* call (I64[R1])(R1) args: 8, res: 0, upd: 8;*
* c3aX:*
* R1 = PicBaseReg + lvl_r39S_closure;*
* call (I64[R1])(R1) args: 8, res: 0, upd: 8;*
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