If you are thinking about the compiler internals, then knowing about State# etc 
is necessary.   “Digging it up in the compiler is hard”  Indeed, and you should 
not have to do that.

If you are think about programmers, and how they reason about their programs, 
then my working hypothesis is that all that stuff should be irrelevant, and 
indeed confusing.  State# etc is just an implementation technique.  Just use 
the semantics in “Tackling the awkward squad”.

Simon

From: ghc-devs [mailto:[email protected]] On Behalf Of Christopher 
Allen
Sent: 31 January 2016 01:57
To: [email protected]
Subject: Nailing down what we expect IO to do and not do - and why

I'm writing a book, I'd like to get this nailed down and to get it right. If 
anyone on here that's familiar with the various ways in which 
IO/State#/realWorld# work in GHC and you have time to reply, anything at all 
would be welcome. Any pointers, links, references, details, anecdotes, or faint 
memories of GHC bugs will be greatly appreciated! Getting this written up 
(possibly for addition to Michael Snoyman's wiki article?) would make me, and I 
imagine others, a lot happier with trying to understand how the different bits 
and bobs fit together.

I will be dumping my notes as I don't want to get linked to stuff that can be 
googled because I've already lost 10-15 hours to just that in the past 3-4 
days. Digging it up in the compiler is hard because compiler behavior that 
influences how IO actions are treated don't necessarily have "IO" or 
"realWorld" mentioned in the relevant parts of the compiler, optimizations, etc.

What I'm hoping for is answers on what specifically preserves the listed 
properties we want from IO in the compiler, prims, or structure of how we write 
IO actions.


What we expect IO to do:

- Disable sharing of results, even when it's not a lambda and is evaluated 
multiple times by the same name. ie, getCurrentTime :: IO UTCTime   should get 
evaluated more than once.

- Not reorder sequential IO actions, such as in a do-block. Called "linearity" 
below

- Not duplicate the effects of IO actions. Effects shouldn't be spuriously 
duplicated during optimization passes.

- Effects should not be discarded separately of the value returned by an IO 
action, merged, or elided.


# Sharing

A friend suggested that perhaps one-shot semantics via the state hack for 
State# in the IO type is responsible for disabling sharing, I don't believe so, 
but here are my notes.

>-fno-state-hack
>Turn off the "state hack" whereby any lambda with a State# token as argument 
>is considered to be single-entry, hence it is considered OK to inline things 
>inside it. This can improve performance of IO and ST monad code, but it runs 
>the risk of reducing sharing.

>A one shot lambda
>State hack, makes the lambda over State# assume it's one-shot universally by 
>default.
>one-shot/state hack is an anti-inlining heuristic, suggesting that inlining is 
>costly.

Also I found this on Trac, does anyone know the answer to this? Is the summary 
above accurate?

>Can the IO state hack be avoided if oneShot is used in the right places in 
>library code, e.g. in IO’s definition of >>=?

This seems related how the state token works, for differentiating which IO 
action is which and how many times an IO action should run, when it should run, 
etc.

From the prims:

>data State# s

>State# is the primitive, unlifted type of states. It has one type parameter, 
>thus State# RealWorld, or State# s, where s is a type variable. The only 
>purpose of the type parameter is to keep different state threads separate. It 
>is represented by nothing at all.

>data RealWorld

>RealWorld is deeply magical. It is primitive, but it is not unlifted (hence 
>ptrArg). We never manipulate values of type RealWorld; it's only used in the 
>type system, to parameterise State#.


# Linearity

Is this from the nesting of lambdas? It doesn't seem like that's enough based 
on the various examples using State/State# in GHC Trac bug tickets. The 
RealWorld token seems to be what's driving this but precisely how that works 
hasn't been easy to find.


# Discarding, not inlining effects

I believe these are addressed by has_side_effects in the prim ops. I could very 
well be wrong.

            can_fail     has_side_effects
Discard        NO            NO
Float in       YES           YES
Float out      NO            NO
Duplicate      YES           NO

* Duplication.  You cannot duplicate a has_side_effect primop.  You
  might wonder how this can occur given the state token threading, but
  just look at Control.Monad.ST.Lazy.Imp.strictToLazy!  We get
  something like this
        p = case readMutVar# s v of
              (# s', r #) -> (S# s', r)
        s' = case p of (s', r) -> s'
        r  = case p of (s', r) -> r

I believe duplication addresses inlining IO actions more generally but I could 
be wrong. Here's a note I found regarding elision/merging:

  * Use the compiler flag @-fno-cse@ to prevent common sub-expression
        elimination being performed on the module, which might combine
        two side effects that were meant to be separate.  A good example
        is using multiple global variables (like @test@ in the example below).



Any help or pointers for nailing down and documenting this would be greatly 
appreciated. Also if there's a more detailed explanation of what behavior is 
expected out of each unsafe function, that would help as well. There are bits 
and pieces I've been able to aggregate from the GHC trac tickets.


References used (not exhaustive):

- Referential Transparency; Haskell Wiki
https://wiki.haskell.org/Referential_transparency<https://na01.safelinks.protection.outlook.com/?url=https%3a%2f%2fwiki.haskell.org%2fReferential_transparency&data=01%7c01%7csimonpj%40064d.mgd.microsoft.com%7c8f855b4f9a8b425f1e3d08d329e1d18d%7c72f988bf86f141af91ab2d7cd011db47%7c1&sdata=ecpPX5Ru1ov20MumzpjiSHEX5uR12Xyk1CaHQ0Vizcw%3d>

- IO Inside; Haskell Wiki
https://wiki.haskell.org/IO_inside<https://na01.safelinks.protection.outlook.com/?url=https%3a%2f%2fwiki.haskell.org%2fIO_inside&data=01%7c01%7csimonpj%40064d.mgd.microsoft.com%7c8f855b4f9a8b425f1e3d08d329e1d18d%7c72f988bf86f141af91ab2d7cd011db47%7c1&sdata=fk7unq7EtFReU81Td%2bvhAYAFE71hzTLcoCuM4SJz90s%3d>

- Unraveling the mystery of the IO Monad; Edward Z. Yang
http://blog.ezyang.com/2011/05/unraveling-the-mystery-of-the-io-monad/<https://na01.safelinks.protection.outlook.com/?url=http%3a%2f%2fblog.ezyang.com%2f2011%2f05%2funraveling-the-mystery-of-the-io-monad%2f&data=01%7c01%7csimonpj%40064d.mgd.microsoft.com%7c8f855b4f9a8b425f1e3d08d329e1d18d%7c72f988bf86f141af91ab2d7cd011db47%7c1&sdata=sUe0aq9yaMNqNzhlEOporHOLgBkDWF3t27HOhrq7MmQ%3d>

- Evaluation order and state tokens; Michael Snoyman
https://wiki.haskell.org/Evaluation_order_and_state_tokens<https://na01.safelinks.protection.outlook.com/?url=https%3a%2f%2fwiki.haskell.org%2fEvaluation_order_and_state_tokens&data=01%7c01%7csimonpj%40064d.mgd.microsoft.com%7c8f855b4f9a8b425f1e3d08d329e1d18d%7c72f988bf86f141af91ab2d7cd011db47%7c1&sdata=SO1OefBi8YlTWj3vDq8pbwupW3LFGMsf2hGyXwPQ6O0%3d>

- Haskell GHC Illustrated; Takenobu Tani

- Tackling the Awkward Squad; Simon Peyton Jones
http://research.microsoft.com/en-us/um/people/simonpj/papers/marktoberdorf/mark.pdf<https://na01.safelinks.protection.outlook.com/?url=http%3a%2f%2fresearch.microsoft.com%2fen-us%2fum%2fpeople%2fsimonpj%2fpapers%2fmarktoberdorf%2fmark.pdf&data=01%7c01%7csimonpj%40064d.mgd.microsoft.com%7c8f855b4f9a8b425f1e3d08d329e1d18d%7c72f988bf86f141af91ab2d7cd011db47%7c1&sdata=0V9ZswJSVeZfZR1i0Qn7wORO8f7Qd1geUJap0e8hCKQ%3d>

- Note [IO hack in the demand analyser]; GHC source code

- Monadic I/O in Haskell 1.3; Andrew D. Gordon and Kevin Hammond

- Haskell Report 1.2
http://haskell.cs.yale.edu/wp-content/uploads/2011/01/haskell-report-1.2.pdf<https://na01.safelinks.protection.outlook.com/?url=http%3a%2f%2fhaskell.cs.yale.edu%2fwp-content%2fuploads%2f2011%2f01%2fhaskell-report-1.2.pdf&data=01%7c01%7csimonpj%40064d.mgd.microsoft.com%7c8f855b4f9a8b425f1e3d08d329e1d18d%7c72f988bf86f141af91ab2d7cd011db47%7c1&sdata=SrvFhhQkvW%2f%2f1PFcpV8VKSaEeqrfm53JfUFJdUnXeWA%3d>


Thank you for your time,
Chris
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