It should not be a problem I think since I work on both Mac and
Windows. GTK3 and friends build just fine for me on those platforms.

What problems are you envisaging?

Thanks,
Partha

On Sat, Feb 21, 2015 at 8:11 AM, Joao S. O. Bueno <gwid...@gmail.com> wrote:
> On 21 February 2015 at 10:35, Partha Bagchi <parth...@gmail.com> wrote:
>> Hi João,
>>
>> What's your timeframe for modifying pygimp to use introspection? I
>> have not yet built glib and friends with introspection because it's a
>> pain and it's finicky. :)
>
> No idea on "timeframes" . Introspection as it is now, since GIMP
> itself does not make use of it,
> is mostly needed for the UI parts of Pygimp.  (i.e. changing from
> traditional pygtk
> to gobject introspection gtk)  - but I jsut remebered the major blocker there:
> GUI building with gobject introspection is known not to work well with
> GTK2 - we'd
> need to change pygimp to gtk3.
>
> That would not be a problem for Linux systems (hey, Pygimp used
> TCL based Tk widgets when it first debut), it should be a nono for
> packagers for Mac OS X and Windows.
>
> Can someone who works on the installers  give me some feedback on that?
>
>
>
>>
>> Thanks,
>> Partha
>>
>>
>> On Fri, Feb 20, 2015 at 11:54 PM, Joao S. O. Bueno <gwid...@gmail.com> wrote:
>>> Hi  -
>>> I've actually comitted the above method - but beware it is subject to
>>> some changes.
>>>
>>> I've added the "precision" read-only property to gimp-images, and the
>>> "get_data" method
>>> to drawables (layers and channels) -
>>> get_data returns a Python array.array object - it even features
>>> conveninent methods
>>> to write itself to a file (https://docs.python.org/2/library/array.html) -
>>> For now, it  takes an optional string argument representing a BABL pixel 
>>> format
>>> (http://gegl.org/babl/BablFishPath.html) and will return an array of
>>> the apropriate data type.
>>> The default is "RGBA float" - but I think it would be better to change
>>> it to default to the
>>> drawable native data type- still allowing an explicit format to be passed.
>>>
>>>
>>> I will probably keep it the return type an array, but possibly
>>> subclass it to an object that can
>>> take in 2D indexes to ease pixel access, as  currently existing python
>>> "pixel_region" object allows
>>> (thus: data[100, 50] will be as valid as data[50 * drawable.width +
>>> 100] to get to a single pixels.
>>>
>>> On the short term roadmap there is a "set_data"  - (or maybe "blit ")?
>>>
>>> And at the point in time it is possible to use gobject introspection along
>>> pygimp (it can't be done in a straightforward way), make
>>> drawable.get_buffer directly available and returning a Gegl buffer
>>> wrapped in a convenient Python object.
>>>
>>> On 21 February 2015 at 00:49, Joao S. O. Bueno <gwid...@gmail.com> wrote:
>>>> Getting there... no need to poke me for now -
>>>>
>>>> GIMP 2.9.1 Python Console
>>>> Python 2.7.5 (default, Nov  3 2014, 14:26:24)
>>>> [GCC 4.8.3 20140911 (Red Hat 4.8.3-7)]
>>>>>>> img = gimp.image_list()[0]
>>>>>>> a = img.layers[0].get_data()
>>>>>>> len(a)
>>>> 1228800
>>>>>>> a[0:300]
>>>> array('f', [0.0003035269910469651, 0.0003035269910469651,
>>>> 0.0003035269910469651, 0.6235294342041016, 0.0003035269910469651,
>>>> 0.0003035269910469651, 0.0003035269910469651, 0.6235294342041016,
>>>> 0.0003035269910469651,...]
>>>>
>>>> On 20 February 2015 at 09:50, Joao S. O. Bueno <gwid...@gmail.com> wrote:
>>>>> Hi Alek_
>>>>>
>>>>> it turns out that the Python bindings for GIMP had not been updated to
>>>>> deal with higher precision images as of yet.
>>>>>
>>>>> Don't despair - since you had built GIMP master, this is as good time
>>>>> as any to get it going. :-)
>>>>>
>>>>> You can get to know the image precision (and even set it) thorugh the
>>>>> PDB, though, with a call to:
>>>>>
>>>>> pdb.gimp_image_get_precision
>>>>>
>>>>> Now - for the actual business: I think there are two ways to go - one
>>>>> short term, with
>>>>> a "get" and "set" buffer method on Python drawables that will just
>>>>> copy the inner image data
>>>>> and make it available in a Python array. That would suffice for most
>>>>> needs like yours, I guess.
>>>>>
>>>>> The other, longer term and proper way, is to write calls to get the
>>>>> proper GEGL Buffer objects
>>>>> in Python, using GEGL Python bindings - that will allow the use of any
>>>>> of GEGL's operations
>>>>> on GIMP Image data and commit it back - but it will also require the
>>>>> python-gegl package.
>>>>>
>>>>> Those bindings are currently living in my personal repo, and  could
>>>>> work for you right now, as they do allow access to the buffer data -
>>>>> but you have to build GEGL with the extra "--enable-introspection"
>>>>> switich to get then going.
>>>>> (http://github.com/jsbueno/python-gegl )
>>>>>
>>>>> But -- let's focus in enabling one to get the high-depth pixel
>>>>> contents from GIMP without need for those for now.
>>>>> Feel free to poke me again in 24 hours if there are no news on this 
>>>>> subject.
>>>>>
>>>>>   js
>>>>>  -><-
>>>>>
>>>>>
>>>>> On 19 February 2015 at 23:06, Alek _ <specta...@outlook.com> wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>> I'm using Gimp 2.9 experimental build, which I downloaded from
>>>>>> partha.com, to specifically have edit ability with 16-bit per channel
>>>>>> images.  I originally posted in gimpforums.com and was told I should try 
>>>>>> here.
>>>>>>
>>>>>>
>>>>>>
>>>>>> I'm trying to write a Python plugin to export an image as a raw file
>>>>>> (just data, no header).  The current option to export as raw image data
>>>>>> (File -> Export as -> Raw image data) seems to only support writing out 
>>>>>> as 8-bit even when the image precision
>>>>>>  is greater than 8-bit.  So I wanted to write a plugin so I could export
>>>>>>  my 16-bit per channel image to a raw file with the 16-bit data
>>>>>> preserved.
>>>>>>
>>>>>> My image is a 16-bit grayscale 3x3 image with a checkerboard pattern of 
>>>>>> alternating white and black pixels.
>>>>>>
>>>>>>
>>>>>>
>>>>>> I used the sample script 'test-discolour-layer-v4.py' from 
>>>>>> http://registry.gimp.org/node/28124
>>>>>>  as a guide on how to iterate through every pixel.  I have some
>>>>>> questions and ran into some problems.  What I have so far can be seen 
>>>>>> here (http://pastebin.com/U49VZYVT).  It just iterates through the 
>>>>>> pixels and outputs values to the
>>>>>> error console.
>>>>>>
>>>>>>
>>>>>>
>>>>>> 1. How do I query for the precision?  That is, I want to know if the
>>>>>> current image is 8-bit gamma integer, or 16-bit linear integer, or
>>>>>> something else.  I looked at the image object's attributes and didn't
>>>>>> find anything.
>>>>>>
>>>>>>
>>>>>>
>>>>>> 2. When I get the pixel value from srcTile[x,y], the value is always
>>>>>> 8-bit.  With the white pixels, the value should be 65535 but I got 255.  
>>>>>> How do I get the
>>>>>> proper value?  When I use the Color Picker tool with info window, it 
>>>>>> says 65535 for white.  How do I get that value?
>>>>>>
>>>>>>
>>>>>>
>>>>>> 3. My code creates a new layer from visible and then queries the pixels 
>>>>>> from that.  In my image, all values returned are 255 even for the black 
>>>>>> pixels.  When I put my checkboard pattern on the Background layer and 
>>>>>> query that layer, I get correct values (though in 8-bit).  For any other 
>>>>>> layer other than Background, the values are always 255.  I don't know 
>>>>>> what I'm doing wrong.
>>>>>>
>>>>>>
>>>>>> Can someone help me or point me in the right direction?
>>>>>>
>>>>>> Thanks.
>>>>>>
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