On 17 March 2015 at 19:10, Alexandre Prokoudine <
alexandre.prokoud...@gmail.com> wrote:

> On Tue, Mar 17, 2015 at 7:47 PM, Joseph Bupe wrote:
>
> > First, I do not understand which part of my suggestion will be making the
> > tool less interactive. All I am suggesting is to improve it so that it
> works
> > as good as in the bounded beharmonic weights demo here:
> > https://www.youtube.com/watch?v=P9fqm8vgdB8 . I believe our tool was
> > designed work like bounded beharmonic weights cage tool. Please, correct
> me
> > if I am wrong.
>
> First of all, thanks for the link. Combining Cage transform tool and
> N-Point transform tool would make a lot of sense, and their solution
> looks elegant. We don't have a skeleton-based transform tool, however,
> to completely redoimplement that approach. Nor do we have a developer
> for that, although I'd LOVE to be proven wrong :)
>

Yes, I am only looking at the Cage transform tool, which we already have in
Gimp.


> Note. however, that what you wrote is "The Cage transform tool should
> transform only once with an aggregate transformation". To me this
> reads like "You do a lot of tweaking and you don't see the actual
> change untill you explicitely say so, then we apply the accumulated
> transformation, and you'll sit there guessing what is it that you
> actually did, while rendering is ongoing". Perhaps it is not what you
> meant to say?
>

Yes, I meant just that: only apply accumulated transformations like the
n-point deformation tool and even the unified transform tool. I do not need
to be intercepted every single tweak I make. Maybe on high speed machines
you do not see the transformation status between every tweak you make.


> > Secondly, If really "we know what needs to be done" and supposing you
> meant
> > in relation to the cage transform tool, isn't it reasonable to request
> the
> > author - Michael Muré for further refinement, considering the
> erraticness of
> > code contributors?
>
> It is. We did. He's busy with other things.
>

Most appreciated.


> Alex
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