I wrote a guide to getting nip built under windows. It is a big-ish
GTK program, so most of this will apply to gimp as well:

http://wiki.vips.ecs.soton.ac.uk/bin/view/Main/VipsMingw

Though gimp wll be harder (it's much more complicated and it needs more stuff).

After all that effort, you'll only have a half-arsed development
environment :-( debugging will be painful and building will be slow.
I'd only bother it if you really need to build a native win32 binary.

On 12/11/05, Kevin Cozens <[EMAIL PROTECTED]> wrote:
> Michael Schumacher wrote:
> > Building GIMP isn't hard. Getting the build environment working is the
> > harder part, and something you'll have to do for plug-in building as well.
> >
> > There's a section in the wiki covering this
> > http://wiki.gimp.org/gimp/HowToCompileGimp/MicrosoftWindows
>
> In can be very difficult. It took me a while to be able to succeed in getting
> a build environment for Windows. The problem is in locating and downloading
> all the packages that are needed. The scripts that supposedly downloade
> everything needed were out of date or incomplete. Unfortunately I didn't keep
> accurate enough notes to determine the main stumbling blocks. If the mood
> takes me, I may start from scratch again some time and carefully document my
> steps in order to get a better guide to setting up a build environment for
> Windows.
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